WoTmud's gameplay area spans the width and height of the novels that the series is set in, and with 19000 rooms in the game we've covered the backbone of representing the Wheel of Time world. Explore, and you will come across the named provinces, cities, towns and villages of the books, as accurate to the books as possible. But we're not nearly satisfied - we aim to cover every square inch of the novels, so once you're familiar with our game, have a chat with us if you are interested in being one of the builders to create new zones. For beginners, the following maps may be useful:

Lugard
Kintara

East Braem

Four Kings

Braem Wood

Forgotten Braem

Amador
Baerlon
Caemlyn
Fal Dara
Tar Valon
Tear
Whitebridge

Wheel of Time mud
WoTmud, the Wheel of Time mud

Wheel of Time mud Wheel of Time mud

Tar Valon, home of the Sedai

Wheel of Time mud

In the north, Tar Valon, home to the Amyrlin Seat, occupies a prominent location on the River Erenin, a place of wealth, power and mystery. Well-defended, few of the shadow brave the Warders and Sisters that protect its stout walls.

A city replete with services, Tar Valon is easily accessible by one of the game's many roadways, although the Sisters use their weaves for a faster method of transport.




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Wheel of Time mud The Stone of Tear, the strongest fortress in the land, as yet unconquered Wheel of Time mud

Tear, the grandest city in the south, has the formidable Stone of Tear as it's focal-point: an as yet unassailed fortress harbouring the richest treasure in the land, the Angreal Callandor.

Further to the south lie the Isles of the Sea-Folk and the Seanchen, islands that are the subject of young children's rumour and gossip. Both can be reached by using the game's boat-service.

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Wheel of Time mud The Dome at Amador, homelands of the Children of the Light Wheel of Time mud

The Dome of Truth in Amador, a central gathering place for one of the clans, the Children of the Light. The call this city undisputedly their own.

The Children consider themselves the natural rulers of the world and show little hesitation in dispensing their own particular brand of justice to those that they feel deserve it. Beware if your name is reported to the Children for trespassing the law!




WoTmud, the Wheel of Time mud WoTmud, the Wheel of Time mud
Wheel of Time mud Watch Hill, in the heart of Andor

Wheel of Time mud

Watch Hill, one of the smaller communities in Randland. Oft shrouded in fog, the areas in the outer reaches of the Queen of Andor's justice have a way of the world that is very much their own, although the Tower is wary of the disproportionate number of Ta'varen that appear to start out in these parts. Particularly noticable is some place called Emond's Field....




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Wheel of Time mud

The Waste

Wheel of Time mud

Towards the northwest, the Waste is a large, desertous area. A fierce and hardy people lives here: the Aiel, who despise the Shadow yet shun contact with the rest of human society.

Nobody messes with the Aiel, and few are brave enough to explore the areas in which they are believed to dwell. Even fewer Trollocs go there, as their fighting skills are said to be unsurpassed, and feared even by the Shadow.





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Wheel of Time mud Shayol Ghul, the Heart of Darkness Wheel of Time mud

Of course, the Aiel have a rather good reason to be semi-psychopaths.

Even further to the north, in the Mountains of Dhoom, the Shadow maintains its watchful eye, ever-alert to the fissures that continue to divide human society. Tourist trips to the area are not recommended: the scenery is unpredictable, the local inhabitants are unfriendly and the slightest misstep are will result in death. Sightings of the Shadow vary over the ages, although the Dark's re-mapping of the Ways would appear to be increasing the number of hit-and-run raids that they make.



WoTmud, the Wheel of Time mud