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* R HP:Wounded MV:Full > not By the Wooded Stream [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. The waters of a stream chatter as they run over the streambed here. A warhorse is here, stamping his feet impatiently, being ridden by you. A Deathwatch recruit has arrived from the west.
* R HP:Wounded MV:Full > Alas, you cannot go that way...
* R HP:Wounded MV:Full > You stop paying increased attention to your surroundings.<----------------Fatal mistake right there
s * R HP:Wounded MV:Full > s e Into the Westwood [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A long-eared rabbit is here, looking quite sick. A Deathwatch recruit has arrived from the north.
e * R HP:Wounded MV:Full > Edge of the Westwood [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. A spider is building its web here. A Deathwatch recruit has arrived from the north.
s s * R HP:Wounded MV:Full > Edge of the Westwood [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A Deathwatch recruit has arrived from the west.
* R HP:Wounded MV:Full > s Narrow Clearing [ obvious exits: N E S W ] An obsidian carving of a large raven has been placed here. A warhorse is here, stamping his feet impatiently, being ridden by you. A Deathwatch recruit has arrived from the west.
* R HP:Wounded MV:Full > e e Amidst the Razorgrass [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey prances skittishly nearby. A Deathwatch recruit has arrived from the north.
* R HP:Wounded MV:Full > e Old Road [ obvious exits: N E S ] There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A long-eared rabbit is here, looking quite sick. A Deathwatch recruit has arrived from the north.
* R HP:Wounded MV:Full > d Old Road [ obvious exits: N E S ] There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A Deathwatch recruit has arrived from the north.
e * R HP:Wounded MV:Full > s Inside the Hedge [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A Deathwatch recruit has arrived from the west.
* R HP:Wounded MV:Full > a End of the Footpath [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A Deathwatch recruit has arrived from the west.
* R HP:Wounded MV:Full > z Behind the Outcropping [ obvious exits: W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. A Deathwatch recruit has arrived from the west.
* R HP:Wounded MV:Full > In the Sand Pit [ obvious exits: N E U ] A warhorse is here, stamping his feet impatiently, being ridden by you. A brown cow is here, chewing thoughtfully. A wild stallion bucks madly. *Salais* is standing here. A dun snake is here, hissing sharply. A dun snake is here, hissing sharply. A Deathwatch recruit has arrived from above. *Salais* tries to pierce you, but you deflect the blow.
* R HP:Wounded MV:Full - Salais: Healthy > No way! You're fighting for your life!
* R HP:Wounded MV:Full - Salais: Healthy > No way! You're fighting for your life!
* R HP:Wounded MV:Full - Salais: Healthy > *Salais* barely pierces your left leg. [kill human] You do the best you can!
[bash ] l - Salais: Healthy >
* *Salais* tries to pierce you, but you parry successfully. A Deathwatch recruit joins your fight!
*Salais* tries to pierce you, but you deflect the blow. As *Salais* avoids your bash, you topple over and fall to the ground!
* R HP:Wounded MV:Full > *Santanus* has arrived from above, riding a wild stallion.
* R HP:Wounded MV:Full > *Santanus* pierces your body.
* R HP:Wounded MV:Full - Santanus: Battered > nar on sandpit
*Santanus* tries to pierce you, but you parry successfully. A Deathwatch recruit tries to strike Salais, but she deflects the blow. *Salais* pierces your left leg.
* R HP:Wounded MV:Full - Santanus: Battered > wimpy def f You narrate 'on sandpit'
* R HP:Wounded MV:Full - Santanus: Battered > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 202 hit points.
* R HP:Wounded MV:Full - Santanus: Battered > *Salais* tries to pierce you, but you parry successfully. [change posture defensive] Posture changed to: Defensive Sunek narrates 'goodluck'
You panic and attempt to flee!nus: Battered >
nar on 2
You flee head over heels. In the Lake of Sand [ obvious exits: N S W ] No Connecting Rooms Found There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Dobba* is standing here, riding a gray palfrey. *Wobor* is standing here, riding a gray palfrey. *Annabelle* is standing here, riding a wild stallion.
* R HP:Wounded MV:Full > You narrate 'on 2'
* R HP:Wounded MV:Full > w
*Wobor* tries to cleave you, but you deflect the blow.
* R HP:Wounded MV:Full - Wobor: Critical > *Dobba* slashes your body. No way! You're fighting for your life!
* R HP:Wounded MV:Full - Wobor: Critical > f
Sunek narrates 'I out beat' *Annabelle* tries to strike you, but you deflect the blow.
You panic and attempt to flee!: Critical > *Wobor* panics, and attempts to flee!
*Annabelle* tries to strike you, but you parry successfully. *Dobba* tries to slash you, but you deflect the blow. You slash *Wobor*'s body. You flee head over heels. Sloping Ground [ obvious exits: N W ] No Connecting Rooms Found There are some tracks of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A pair of thin but sturdy metal boots stands here. A pair of black pants lies here. A campfire burns slowly, sending smoke into the sky. A warhorse is here, stamping his feet impatiently, being ridden by you. Sarioc of Seandar is standing here, riding a bloodstock stallion. A gray palfrey prances skittishly nearby. A thin man with cunning eyes scouts the horizon. A thin man with cunning eyes scouts the horizon. A thin man with cunning eyes scouts the horizon. A Seanchan invasion commander evaluates his soldier's readiness.
* R HP:Wounded MV:Full > nar 1 crit
Sarioc leaves north riding a bloodstock stallion.
wimpy * R HP:Wounded MV:Full > You narrate '1 crit'
* R HP:Wounded MV:Full > def [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 202 hit points.
* R HP:Wounded MV:Full > a a [change posture defensive] Posture changed to: Defensive
where * R HP:Wounded MV:Full > [kill human] They aren't here.
* R HP:Wounded MV:Full > [kill human] They aren't here.
* R HP:Wounded MV:Full > Players in your Zone -------------------- Sarioc - End of the Footpath Tzao - Sloping Ground Sunek - Wide Field
* R HP:Wounded MV:Full > a a a a [kill human] They aren't here.
* R HP:Wounded MV:Full > [kill human] They aren't here.
* R HP:Wounded MV:Full > lo [kill human] They aren't here. Mronz narrates 'ah i think i right s of dr!'
* R HP:Wounded MV:Full > [kill human] They aren't here.
* R HP:Wounded MV:Full > stat<--------------------------Me typing stat to see if i have notice on A Seanchan officer says 'You someone!!! You will die before your time!! ' A Seanchan officer tries to lance someone, but he deflects the blow. A Seanchan officer tries to lance someone, but he parries successfully. A Seanchan scout joins a Seanchan officer's fight! A Seanchan scout joins a Seanchan officer's fight! A Seanchan scout joins a Seanchan officer's fight! Sloping Ground It is a relief to have firm ground underfoot, and the heat at once diminishes. The lake of sand lies to the north, and firm ground continues to the west. It is tempting to rest here for a bit before continuing, to recover from the heat and strain of the sand pit. [ obvious exits: N W ] There are some tracks of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A pair of thin but sturdy metal boots stands here. A pair of black pants lies here. A campfire burns slowly, sending smoke into the sky. A warhorse is here, stamping his feet impatiently, being ridden by you. A gray palfrey prances skittishly nearby. A Seanchan scout is here, fighting someone. A Seanchan scout is here, fighting someone. A Seanchan scout is here, fighting someone. A Seanchan officer is here, fighting someone.
a a * R HP:Wounded MV:Full > Suddenly *someone* places something in your back! You are dead! Sorry... You feel the Weave of the Wheel loosen from you. Ouch! You lose a level. Circle of Ravens [ obvious exits: E U D ] The News Board is mounted on the wall here. A sculpture of a mounted warrior is centered upon a splashing fountain. A torch is here on the ground. Varcoz the Soldier is standing here. Halzyn of Seandar is standing here.
Oh well, everyone has to die sometime.
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