|
Fought Tamira before this bricked on her resting, but got her in the end. Bricked 2 straight literally resting charges on Corath. Then this happens, pretty funny :p
Caemlyn Road The road runs to a city to the west and stretches endlessly to the east. You can see an enormous bridge stretching from the middle of the city. The road is well traveled and marked by many footsteps and wagon ruts. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving >>east>> There are some tracks of a ridden mount leaving <<west<< There are some tracks of a ridden mount leaving <<west<< There are some tracks of a ridden mount leaving vvsouthvv A wild stallion bucks madly, being ridden by you.
* R HP:Battered MV:Weary > [bash h.human] Bash who?
* R HP:Battered MV:Weary > h [bash h.human] Bash who?
* R HP:Battered MV:Haggard > h [bash h.human] Bash who?
* R HP:Battered MV:Haggard > *Corath* has arrived from the west, riding a dust-colored gelding. A raven has arrived from the west.
* R HP:Battered MV:Haggard > scan w * R HP:Battered MV:Haggard > t [charge h.human] You struggle to line up your charge...
*Corath* sends you sprawling with a powerful bash! Ouch! It appears someone beat you to an attack.
* R HP:Battered MV:Haggard - Corath: Beaten > g
*Corath* blasts your body extremely hard.
* R HP:Battered MV:Haggard - Corath: Beaten > *Corath* says 'dam i'm lucky'
* R HP:Battered MV:Haggard - Corath: Beaten > *Corath* blasts your left arm very hard. *Corath* panics, and attempts to flee!
ggard - Corath: Beaten > *Corath* leaves west riding a dust-colored gelding.
* R HP:Battered MV:Haggard > [bash ] Bash who?
* R HP:Battered MV:Haggard > k human k human k human They aren't here.
w * R HP:Battered MV:Haggard > *Corath* has arrived from the west, riding a dust-colored gelding. You tickle *Corath*'s body with your strike.
* R HP:Battered MV:Haggard - Corath: Beaten > You do the best you can!
* R HP:Battered MV:Haggard - Corath: Beaten > k human No way! You're fighting for your life!
* R HP:Battered MV:Haggard - Corath: Beaten > You do the best you can!
* R HP:Battered MV:Haggard - Corath: Beaten > e
*Corath* tries to blast you, but you deflect the blow. You barely strike *Corath*'s body.
* R HP:Battered MV:Haggard - Corath: Beaten > e *Corath* panics, and attempts to flee! No way! You're fighting for your life!
* R HP:Battered MV:Haggard - Corath: Beaten > No way! You're fighting for your life!
* R HP:Battered MV:Haggard - Corath: Beaten > *Corath* leaves east riding a dust-colored gelding.
* R HP:Battered MV:Haggard > say yes u are *Corath* has arrived from the east, riding a dust-colored gelding. You drawl 'yes u are'
k human * R HP:Battered MV:Haggard > k human k human k human Your heartbeat calms down more as you feel less panicked. You strike *Corath*'s body.
* R HP:Battered MV:Weary - Corath: Beaten > You do the best you can!
* R HP:Battered MV:Weary - Corath: Beaten > You do the best you can!
* R HP:Battered MV:Weary - Corath: Beaten > You do the best you can!
* R HP:Battered MV:Weary - Corath: Beaten > *Corath* panics, and attempts to flee!
g [bash ] ary - Corath: Beaten >
= *Corath* panics, and attempts to flee!
* *Corath* leaves east riding a dust-colored gelding.
= They're not here anymore!
* R HP:Battered MV:Weary > e k human Caemlyn Road The road before you seems to run endlessly to the east and to the west. It is apparent by the deep ruts and potholes on this road that many travelers have passed this way. There are fields to the northeast, but the road is bordered with a thick row of bushes. [ obvious exits: E W ] There are some tracks of a ridden mount leaving >>east>> There are some tracks of a ridden mount leaving <<west<< There are some tracks of a ridden mount leaving <<west<< There are some tracks of a ridden mount leaving >>east>> A wild stallion bucks madly, being ridden by you.
g * R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > [bash ] Bash who?
* R HP:Battered MV:Weary > e e Caemlyn Road by the Braem Wood The footsteps of thousands of people, and their wagons, and their beasts, is forever etched into the road's surface, marking the countless years of use that this road has seen. Leading between Whitebridge and Caemlyn, the Caemlyn Road is bordered by large farm fields to the northeast. To the north a disused path makes its way off the road. It doesn't look as if anyone has taken the path northwards in years. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving ^^north^^ There are some tracks of a ridden mount leaving <<west<< There are some tracks of a ridden mount leaving vvsouthvv There are some tracks of a ridden mount leaving <<west<< The corpse of a raven is lying here. A wild stallion bucks madly, being ridden by you.
* R HP:Battered MV:Weary > Caemlyn Road by the Braem Wood The footsteps of thousands of people, and their wagons, and their beasts, is forever etched into the road's surface, marking the countless years of use that this road has seen. Leading between Whitebridge and Caemlyn, the Caemlyn road is bordered by the Braem Wood to the north, which can be seen spreading as far as the eye can to to the north, west and east. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving >>east>> There are some tracks of a ridden mount leaving >>east>> There are some tracks of a ridden mount leaving <<west<< There are some tracks of a ridden mount leaving <<west<< A wild stallion bucks madly, being ridden by you.
* R HP:Battered MV:Weary > w Caemlyn Road by the Braem Wood The footsteps of thousands of people, and their wagons, and their beasts, is forever etched into the road's surface, marking the countless years of use that this road has seen. Leading between Whitebridge and Caemlyn, the Caemlyn Road is bordered by large farm fields to the northeast. To the north a disused path makes its way off the road. It doesn't look as if anyone has taken the path northwards in years. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving ^^north^^ There are some tracks of a ridden mount leaving >>east>> There are some tracks of a ridden mount leaving <<west<< There are some tracks of a ridden mount leaving vvsouthvv The corpse of a raven is lying here. A wild stallion bucks madly, being ridden by you.
k human * R HP:Battered MV:Weary > k human They aren't here.
stat * R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > You are a 155 year old male seanchan hunter. Your height is 6 feet, 0 inches, and you weigh 193.0 lbs. You are carrying 0.0 lbs and wearing 41.5 lbs, peanuts. Offensive bonus: 157, Dodging bonus: 84, Parrying bonus: 152, Def: 236 Your mood is: Wimpy. You will flee below: 60 Hit Points You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban Far Madding Your armor absorbs about 61% on average.
You are subjected to the following effects: - NOTICE - NO QUIT
* R HP:Battered MV:Weary > k human k human k human They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > notice n k human k human k human You stop paying increased attention to your surroundings.
* R HP:Battered MV:Weary > Broken Path Weeds and shrubs cover the path making the way a bit uncertain, lately however an attempt has been made to clear things up a bit. Crumbling stones line the ancient way while the wild grasses crunch under your feet. Small glowing lanterns have been placed pair by pair along the path, which leads to what appears to be the ruins of an old building. You can hear laughter and music drifting from that direction. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving >>east>> There are some tracks of a ridden mount leaving ^^north^^ There are some tracks of a ridden mount leaving ^^north^^ There are some tracks of a ridden mount leaving vvsouthvv A wild stallion bucks madly, being ridden by you.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > They aren't here.
* R HP:Battered MV:Weary > n Ruins Rocks and small stones lie piled up where once there were sturdy walls. It seems that time and memory had all but erased the existence of this place from the land. Even nature had lent a hand in helping erode this site with wild weeds and grasses rooting up among the debris. It seems that this was once a sizeable dwelling, possibly a roadside inn for weary travellers along the Caemlyn Road. It looks like somebody has recently converted these old ruins into a kitchen of types. Several makeshift fires crackle away, pots and spits hanging over them. Lanterns have been placed in the nooks and crannys of the building, glowing strongly with an unflickering light. The sound of music and laughter drifts in from the east. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving ^^north^^ There are some tracks of a ridden mount leaving >>east>> There are some tracks of a ridden mount leaving ^^north^^ There are some tracks of a ridden mount leaving ^^north^^ A wild stallion bucks madly, being ridden by you. *Corath* is standing here, riding a dust-colored gelding. A hunter from Illian is here, searching for the fabled Horn of Valere.
* R HP:Battered MV:Weary > *Corath* leaves south riding a dust-colored gelding.
k human * R HP:Battered MV:Weary > k human They aren't here.
k human * R HP:Battered MV:Weary > *Corath* has arrived from the south, riding a dust-colored gelding. You strike *Corath*'s body.
* R HP:Battered MV:Weary - Corath: Beaten > s You do the best you can!
* R HP:Battered MV:Weary - Corath: Beaten > No way! You're fighting for your life!
* R HP:Battered MV:Weary - Corath: Beaten > You strike *Corath*'s right leg. You swiftly dodge a hunter for the horn's attempt to slash you.
f * R HP:Battered MV:Weary - Corath: Beaten > w t You panic and attempt to flee!
You flee head over heels. Broken Path Weeds and shrubs cover the path making the way a bit uncertain, lately however an attempt has been made to clear things up a bit. Crumbling stones line the ancient way while the wild grasses crunch under your feet. Small glowing lanterns have been placed pair by pair along the path, which leads to what appears to be the ruins of an old building. You can hear laughter and music drifting from that direction. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving >>east>> There are some tracks of a ridden mount leaving ^^north^^ There are some tracks of a ridden mount leaving ^^north^^ There are some tracks of a ridden mount leaving ^^north^^ A wild stallion bucks madly, being ridden by you. Alas, you cannot go that way...
* R HP:Battered MV:Weary > [charge h.human] Charge who?
* R HP:Battered MV:Weary > n t Ruins Rocks and small stones lie piled up where once there were sturdy walls. It seems that time and memory had all but erased the existence of this place from the land. Even nature had lent a hand in helping erode this site with wild weeds and grasses rooting up among the debris. It seems that this was once a sizeable dwelling, possibly a roadside inn for weary travellers along the Caemlyn Road. It looks like somebody has recently converted these old ruins into a kitchen of types. Several makeshift fires crackle away, pots and spits hanging over them. Lanterns have been placed in the nooks and crannys of the building, glowing strongly with an unflickering light. The sound of music and laughter drifts in from the east. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving vvsouthvv There are some tracks of a ridden mount leaving vvsouthvv There are some tracks of a ridden mount leaving ^^north^^ There are some tracks of a ridden mount leaving >>east>> A wild stallion bucks madly, being ridden by you. *Corath* is standing here, riding a dust-colored gelding. A hunter from Illian is here, searching for the fabled Horn of Valere.
[charge h.human] ary > You struggle to line up your charge...
*Corath* leaves south riding a dust-colored gelding.
+ *Corath* has arrived from the south, riding a dust-colored gelding.
Chaaaaarrrge!! *Corath* bleeds profusely as you skewer him with a dark blue tasseled spear! *Corath* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Oh, much better the second time around. Your blood freezes as you hear *Corath*'s death cry.
* R HP:Battered MV:Weary > get all corpse s You get a pair of thick metal boots from the corpse of Corath. You get a pair of ebony-steel plate greaves from the corpse of Corath. You get a studded leather belt with a crossed swords buckle from the corpse of Corath. You get a bronze headed war axe from the corpse of Corath. You get a gator skin bracer from the corpse of Corath. You get a gator skin bracer from the corpse of Corath. You get a pair of heavy metal gauntlets from the corpse of Corath. You get a pair of ebony-steel plate vambraces from the corpse of Corath. You get a backpack from the corpse of Corath. You get a dark, hooded cloak from the corpse of Corath. You get a burnished metal breastplate from the corpse of Corath. You get a torc of gleaming steel from the corpse of Corath. You get a torc of gleaming steel from the corpse of Corath. a full metal helmet and visor: You can't carry that much weight. You get a ring of silver from the corpse of Corath. You get a ring of silver from the corpse of Corath. You get a mirrored lantern from the corpse of Corath.
And shortly after that..
* R HP:Beaten MV:Full > At the End of the Passage The passage comes to an end as a smooth, blank wall blocks the way south. The area is walled in by rock on all sides except to the north, where the passage continues. The wall to the west seems to be decorated by some design. [ obvious exits: N W ] There are some bloody traces of a human leaving <<west<< There are some tracks of a ridden mount leaving <<west<< There are some tracks of a ridden mount leaving <<west<< There are some tracks of a ridden mount leaving ^^north^^ Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
* R HP:Beaten MV:Full > [charge h.human] Charge who?
* R HP:Beaten MV:Full > close wall t Ok.
* R HP:Beaten MV:Full > *Vladd* pierces your right arm hard. [charge h.human] No way! You're fighting for your life!
* R HP:Beaten MV:Full - Vladd: Beaten > change mood brave g Mood changed to: Brave
[bash ] - Vladd: Beaten >
*Vladd* tries to pierce you, but you parry successfully.
- *Vladd* panics, and attempts to flee!
+t = *Vladd* panics, and attempts to flee!
Cancelled. *Vladd* leaves north. [charge h.human] Charge who?
* R HP:Beaten MV:Full > *Vladd* has arrived from the north.
* R HP:Beaten MV:Full > t [charge h.human] You struggle to line up your charge...
* *Vladd* pierces your left leg. Ouch! It appears someone beat you to an attack.
* R HP:Beaten MV:Full - Vladd: Beaten > *Vladd* tries to pierce you, but you deflect the blow.
* R HP:Beaten MV:Full - Vladd: Beaten > You strike *Vladd*'s body hard. *Vladd* tries to pierce you, but you deflect the blow.
* R HP:Beaten MV:Full - Vladd: Beaten > change mood wimpy g Mood changed to: Wimpy
[bash ] - Vladd: Beaten >
* *Vladd* tries to pierce you, but you deflect the blow. *Vladd* tries to pierce you, but you parry successfully.
*Vladd* panics, and attempts to flee! As *Vladd* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Full - Vladd: Beaten > *Vladd* leaves north.
* R HP:Beaten MV:Full > stand t You are already standing.
[charge h.human] > You struggle to line up your charge...
* *Vladd* tries to pierce you, but you parry successfully.
+g = *Vladd* tries to pierce you, but you deflect the blow. You can't charge a fighting person, you might hit the wrong target!
[bash ] - Vladd: Beaten >
* *Vladd* tries to pierce you, but you deflect the blow.
As *Vladd* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Full > *Vladd* panics, and attempts to flee!
say aww let it run! * R HP:Beaten MV:Full > *Vladd* leaves north.
* R HP:Beaten MV:Full > stand t You drawl 'aww let it run!' <---and so he does...
* R HP:Beaten MV:Full > You stand up.
[charge h.human] > You struggle to line up your charge...
Chaaaaarrrge!! *Vladd* bleeds profusely as you skewer him with a dark blue tasseled spear! *Vladd* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Vladd*'s death cry.
* R HP:Beaten MV:Full > get all corpse You get a strange fruit from the corpse of Vladd. You get a water skin from the corpse of Vladd. You get twelve gold crowns from the corpse of Vladd. You get seventeen copper pennys from the corpse of Vladd. You get a pair of animal-fur boots from the corpse of Vladd. You get a set of riveted chainmail leggings from the corpse of Vladd. You get a belt with a buckle of cuendillar from the corpse of Vladd. You get a sharp, red stone dagger from the corpse of Vladd. You get a silver etched shield from the corpse of Vladd. You get a silver Kandori wristcuff from the corpse of Vladd. You get a silver Kandori wristcuff from the corpse of Vladd. You get a sturdy pair of full leather gauntlets from the corpse of Vladd. You get a pair of riveted chainmail sleeves from the corpse of Vladd. You get an embroidered, cotton shoulder bag from the corpse of Vladd. You get a white cloak with a crimson crook from the corpse of Vladd. You get a tunic of finely-crafted chain from the corpse of Vladd. You get a shimmering pendant of obsidian from the corpse of Vladd. You get a shimmering pendant of obsidian from the corpse of Vladd. You get a rimmed round helmet from the corpse of Vladd. You get a jade signet ring from the corpse of Vladd. You get a jade signet ring from the corpse of Vladd. You get a lantern from the corpse of Vladd. You get a lantern from the corpse of Vladd.
Good fights you 3, see you next time.
|