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 Post subject: Re: OUCH!Charge Thread!
PostPosted: April 8th, 2012, 5:47 am 
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Joined: July 29th, 2006, 1:27 am
Posts: 73
my stab timer ended same pulse as your charge :P


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: May 2nd, 2012, 2:19 pm 
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Joined: August 20th, 2008, 4:52 pm
Posts: 18
Deep in the Braem Wood
Here, deep in the Braem Wood, the oak-trees have reached an incredible
height, and they must be hundreds of years old. Their roots traverse the
forest floor, which has vines, creepers and mosses all over it. As you are
in the south-eastern corner, north and west will take you further into this
part of the Braem Wood. There are cliffs south and east which, together with
the canopy, makes it dark and quiet. There is a path on these cliffs that
will take you to the higher Braem Wood above.
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
A dun mare is here, snorting angrily, being ridden by you.
*Koagan* is standing here, riding a warhorse.
A young and strong buck is here, munching some grass.

[charge h.human] ded >
You struggle to line up your charge...

+
You dodge a bash from *Koagan* who loses his balance and falls!


Chaaaaarrrge!! *Koagan* bleeds profusely as you skewer him with a dark blue tasseled spear!
*Koagan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Koagan*'s death cry.

* R HP:Wounded MV:Winded > get all corpse

Surprised I got him, even if he was batt!


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: May 22nd, 2012, 10:37 am 
Offline

Joined: August 20th, 2008, 4:52 pm
Posts: 18
Fought Tamira before this bricked on her resting, but got her in the end. Bricked 2 straight literally resting charges on Corath. Then this happens, pretty funny :p

Caemlyn Road
The road runs to a city to the west and stretches endlessly to the east. You
can see an enormous bridge stretching from the middle of the city. The road
is well traveled and marked by many footsteps and wagon ruts.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Weary > [bash h.human]
Bash who?

* R HP:Battered MV:Weary > h
[bash h.human]
Bash who?

* R HP:Battered MV:Haggard > h
[bash h.human]
Bash who?

* R HP:Battered MV:Haggard >
*Corath* has arrived from the west, riding a dust-colored gelding.
A raven has arrived from the west.

* R HP:Battered MV:Haggard > scan w
* R HP:Battered MV:Haggard > t
[charge h.human]
You struggle to line up your charge...


*Corath* sends you sprawling with a powerful bash!
Ouch! It appears someone beat you to an attack.

* R HP:Battered MV:Haggard - Corath: Beaten > g

*Corath* blasts your body extremely hard.

* R HP:Battered MV:Haggard - Corath: Beaten >
*Corath* says 'dam i'm lucky'

* R HP:Battered MV:Haggard - Corath: Beaten >
*Corath* blasts your left arm very hard.
*Corath* panics, and attempts to flee!

ggard - Corath: Beaten >
*Corath* leaves west riding a dust-colored gelding.

* R HP:Battered MV:Haggard > [bash ]
Bash who?

* R HP:Battered MV:Haggard > k human
k human
k human
They aren't here.

w
* R HP:Battered MV:Haggard > *Corath* has arrived from the west, riding a dust-colored gelding.
You tickle *Corath*'s body with your strike.

* R HP:Battered MV:Haggard - Corath: Beaten > You do the best you can!

* R HP:Battered MV:Haggard - Corath: Beaten > k human
No way! You're fighting for your life!

* R HP:Battered MV:Haggard - Corath: Beaten > You do the best you can!

* R HP:Battered MV:Haggard - Corath: Beaten > e

*Corath* tries to blast you, but you deflect the blow.
You barely strike *Corath*'s body.

* R HP:Battered MV:Haggard - Corath: Beaten > e
*Corath* panics, and attempts to flee!
No way! You're fighting for your life!

* R HP:Battered MV:Haggard - Corath: Beaten > No way! You're fighting for your life!

* R HP:Battered MV:Haggard - Corath: Beaten >
*Corath* leaves east riding a dust-colored gelding.

* R HP:Battered MV:Haggard > say yes u are
*Corath* has arrived from the east, riding a dust-colored gelding.
You drawl 'yes u are'

k human
* R HP:Battered MV:Haggard > k human
k human
k human
Your heartbeat calms down more as you feel less panicked.
You strike *Corath*'s body.

* R HP:Battered MV:Weary - Corath: Beaten > You do the best you can!

* R HP:Battered MV:Weary - Corath: Beaten > You do the best you can!

* R HP:Battered MV:Weary - Corath: Beaten > You do the best you can!

* R HP:Battered MV:Weary - Corath: Beaten >
*Corath* panics, and attempts to flee!

g
[bash ] ary - Corath: Beaten >

=
*Corath* panics, and attempts to flee!

*
*Corath* leaves east riding a dust-colored gelding.

=
They're not here anymore!

* R HP:Battered MV:Weary > e
k human
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A wild stallion bucks madly, being ridden by you.

g
* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > [bash ]
Bash who?

* R HP:Battered MV:Weary > e
e
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
The corpse of a raven is lying here.
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Weary > Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can to to the north, west and east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Weary > w
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a raven is lying here.
A wild stallion bucks madly, being ridden by you.

k human
* R HP:Battered MV:Weary > k human
They aren't here.

stat
* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > You are a 155 year old male seanchan hunter.
Your height is 6 feet, 0 inches, and you weigh 193.0 lbs.
You are carrying 0.0 lbs and wearing 41.5 lbs, peanuts.
Offensive bonus: 157, Dodging bonus: 84, Parrying bonus: 152, Def: 236
Your mood is: Wimpy. You will flee below: 60 Hit Points
You are wanted by: Andor Tar Valon Illian Amador Children of Light Red Eagles Thiefbane Bandar Eban Far Madding
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Weary > k human
k human
k human
They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > notice
n
k human
k human
k human
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Weary > Broken Path
Weeds and shrubs cover the path making the way a bit uncertain, lately
however an attempt has been made to clear things up a bit. Crumbling
stones line the ancient way while the wild grasses crunch under your
feet. Small glowing lanterns have been placed pair by pair along the
path, which leads to what appears to be the ruins of an old building.
You can hear laughter and music drifting from that direction.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A wild stallion bucks madly, being ridden by you.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > n
Ruins
Rocks and small stones lie piled up where once there were sturdy walls.
It seems that time and memory had all but erased the existence of this
place from the land. Even nature had lent a hand in helping erode this
site with wild weeds and grasses rooting up among the debris. It seems
that this was once a sizeable dwelling, possibly a roadside inn for
weary travellers along the Caemlyn Road. It looks like somebody has
recently converted these old ruins into a kitchen of types. Several
makeshift fires crackle away, pots and spits hanging over them. Lanterns
have been placed in the nooks and crannys of the building, glowing
strongly with an unflickering light. The sound of music and laughter
drifts in from the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
*Corath* is standing here, riding a dust-colored gelding.
A hunter from Illian is here, searching for the fabled Horn of Valere.

* R HP:Battered MV:Weary >
*Corath* leaves south riding a dust-colored gelding.

k human
* R HP:Battered MV:Weary > k human
They aren't here.

k human
* R HP:Battered MV:Weary > *Corath* has arrived from the south, riding a dust-colored gelding.
You strike *Corath*'s body.

* R HP:Battered MV:Weary - Corath: Beaten > s
You do the best you can!

* R HP:Battered MV:Weary - Corath: Beaten > No way! You're fighting for your life!

* R HP:Battered MV:Weary - Corath: Beaten >
You strike *Corath*'s right leg.
You swiftly dodge a hunter for the horn's attempt to slash you.

f
* R HP:Battered MV:Weary - Corath: Beaten > w
t
You panic and attempt to flee!

You flee head over heels.
Broken Path
Weeds and shrubs cover the path making the way a bit uncertain, lately
however an attempt has been made to clear things up a bit. Crumbling
stones line the ancient way while the wild grasses crunch under your
feet. Small glowing lanterns have been placed pair by pair along the
path, which leads to what appears to be the ruins of an old building.
You can hear laughter and music drifting from that direction.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
Alas, you cannot go that way...

* R HP:Battered MV:Weary > [charge h.human]
Charge who?

* R HP:Battered MV:Weary > n
t
Ruins
Rocks and small stones lie piled up where once there were sturdy walls.
It seems that time and memory had all but erased the existence of this
place from the land. Even nature had lent a hand in helping erode this
site with wild weeds and grasses rooting up among the debris. It seems
that this was once a sizeable dwelling, possibly a roadside inn for
weary travellers along the Caemlyn Road. It looks like somebody has
recently converted these old ruins into a kitchen of types. Several
makeshift fires crackle away, pots and spits hanging over them. Lanterns
have been placed in the nooks and crannys of the building, glowing
strongly with an unflickering light. The sound of music and laughter
drifts in from the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A wild stallion bucks madly, being ridden by you.
*Corath* is standing here, riding a dust-colored gelding.
A hunter from Illian is here, searching for the fabled Horn of Valere.

[charge h.human] ary >
You struggle to line up your charge...


*Corath* leaves south riding a dust-colored gelding.

+
*Corath* has arrived from the south, riding a dust-colored gelding.


Chaaaaarrrge!! *Corath* bleeds profusely as you skewer him with a dark blue tasseled spear!
*Corath* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Corath*'s death cry.

* R HP:Battered MV:Weary > get all corpse
s
You get a pair of thick metal boots from the corpse of Corath.
You get a pair of ebony-steel plate greaves from the corpse of Corath.
You get a studded leather belt with a crossed swords buckle from the corpse of Corath.
You get a bronze headed war axe from the corpse of Corath.
You get a gator skin bracer from the corpse of Corath.
You get a gator skin bracer from the corpse of Corath.
You get a pair of heavy metal gauntlets from the corpse of Corath.
You get a pair of ebony-steel plate vambraces from the corpse of Corath.
You get a backpack from the corpse of Corath.
You get a dark, hooded cloak from the corpse of Corath.
You get a burnished metal breastplate from the corpse of Corath.
You get a torc of gleaming steel from the corpse of Corath.
You get a torc of gleaming steel from the corpse of Corath.
a full metal helmet and visor: You can't carry that much weight.
You get a ring of silver from the corpse of Corath.
You get a ring of silver from the corpse of Corath.
You get a mirrored lantern from the corpse of Corath.

And shortly after that..

* R HP:Beaten MV:Full > At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
There are some bloody traces of a human leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Beaten MV:Full > [charge h.human]
Charge who?

* R HP:Beaten MV:Full > close wall
t
Ok.

* R HP:Beaten MV:Full > *Vladd* pierces your right arm hard.
[charge h.human]
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Vladd: Beaten > change mood brave
g
Mood changed to: Brave

[bash ] - Vladd: Beaten >


*Vladd* tries to pierce you, but you parry successfully.

-
*Vladd* panics, and attempts to flee!

+t
=
*Vladd* panics, and attempts to flee!

Cancelled.
*Vladd* leaves north.
[charge h.human]
Charge who?

* R HP:Beaten MV:Full >
*Vladd* has arrived from the north.

* R HP:Beaten MV:Full > t
[charge h.human]
You struggle to line up your charge...

*
*Vladd* pierces your left leg.
Ouch! It appears someone beat you to an attack.

* R HP:Beaten MV:Full - Vladd: Beaten >
*Vladd* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Full - Vladd: Beaten >
You strike *Vladd*'s body hard.
*Vladd* tries to pierce you, but you deflect the blow.

* R HP:Beaten MV:Full - Vladd: Beaten > change mood wimpy
g
Mood changed to: Wimpy

[bash ] - Vladd: Beaten >

*
*Vladd* tries to pierce you, but you deflect the blow.
*Vladd* tries to pierce you, but you parry successfully.


*Vladd* panics, and attempts to flee!
As *Vladd* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full - Vladd: Beaten >
*Vladd* leaves north.

* R HP:Beaten MV:Full > stand
t
You are already standing.

[charge h.human] >
You struggle to line up your charge...

*
*Vladd* tries to pierce you, but you parry successfully.

+g
=
*Vladd* tries to pierce you, but you deflect the blow.
You can't charge a fighting person, you might hit the wrong target!

[bash ] - Vladd: Beaten >

*
*Vladd* tries to pierce you, but you deflect the blow.


As *Vladd* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full >
*Vladd* panics, and attempts to flee!

say aww let it run!
* R HP:Beaten MV:Full >
*Vladd* leaves north.

* R HP:Beaten MV:Full > stand
t
You drawl 'aww let it run!' <---and so he does...

* R HP:Beaten MV:Full > You stand up.

[charge h.human] >
You struggle to line up your charge...


Chaaaaarrrge!! *Vladd* bleeds profusely as you skewer him with a dark blue tasseled spear!
*Vladd* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Vladd*'s death cry.

* R HP:Beaten MV:Full > get all corpse
You get a strange fruit from the corpse of Vladd.
You get a water skin from the corpse of Vladd.
You get twelve gold crowns from the corpse of Vladd.
You get seventeen copper pennys from the corpse of Vladd.
You get a pair of animal-fur boots from the corpse of Vladd.
You get a set of riveted chainmail leggings from the corpse of Vladd.
You get a belt with a buckle of cuendillar from the corpse of Vladd.
You get a sharp, red stone dagger from the corpse of Vladd.
You get a silver etched shield from the corpse of Vladd.
You get a silver Kandori wristcuff from the corpse of Vladd.
You get a silver Kandori wristcuff from the corpse of Vladd.
You get a sturdy pair of full leather gauntlets from the corpse of Vladd.
You get a pair of riveted chainmail sleeves from the corpse of Vladd.
You get an embroidered, cotton shoulder bag from the corpse of Vladd.
You get a white cloak with a crimson crook from the corpse of Vladd.
You get a tunic of finely-crafted chain from the corpse of Vladd.
You get a shimmering pendant of obsidian from the corpse of Vladd.
You get a shimmering pendant of obsidian from the corpse of Vladd.
You get a rimmed round helmet from the corpse of Vladd.
You get a jade signet ring from the corpse of Vladd.
You get a jade signet ring from the corpse of Vladd.
You get a lantern from the corpse of Vladd.
You get a lantern from the corpse of Vladd.

Good fights you 3, see you next time.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: June 8th, 2012, 12:59 pm 
Offline

Joined: June 8th, 2006, 3:20 am
Posts: 55
* R HP:Wounded MV:Winded > y
Switch Grass Tufts
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a seanchan leaving vvsouthvv
There are some tracks of a seanchan leaving vvsouthvv
A shaggy brown mare stands here, being ridden by you.
*Tahla* is standing here.

* R HP:Wounded MV:Winded > Alas, you cannot go that way...

[charge h.human] ded >
You struggle to line up your charge...


Chaaaaarrrge!! *Tahla* bleeds profusely as you skewer her with a dark blue tasseled spear!
*Tahla* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Tahla*'s death cry.

Shortly after Kyr looted Tahla and runs about

You strike *Kyr*'s right arm very hard.
*Kyr* panics, and attempts to flee!

[bash ] aggard - Tuk: Healthy - Kyr: Beaten >


*Kyr* panics, and attempts to flee!

+
A huge mountain lion tries to hit Kyr, but he parries successfully.
Tuk tries to slash *Kyr*, but he deflects the blow.

=
Your bash at *Kyr* sends him sprawling!
*Kyr* panics, and attempts to flee!
*Kyr* leaves north riding a Domani razor.

* R HP:Scratched MV:Haggard > n
y
In the Large Hills
[ obvious exits: S W U ]
There are some bloody traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kyr* is sitting here, riding a Domani razor.

[charge h.human] aggard >
You struggle to line up your charge...

*
Tuk narrates 'charge it'

*
Tuk has arrived from the south, riding a raken.


Chaaaaarrrge!! *Kyr* bleeds profusely as you skewer him with a dark blue tasseled spear!
*Kyr* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kyr*'s death cry.

* R HP:Scratched MV:Haggard > get all corpse

Tuk nods in agreement.

nar rip kyr
* R HP:Scratched MV:Haggard > remove spear
You get a pair of thick metal boots from the corpse of Kyr.
You get a pair of ebony-steel plate greaves from the corpse of Kyr.
You get a silver-banded war mallet from the corpse of Kyr.
You get a pair of ebony-steel plate vambraces from the corpse of Kyr.
You get a water skin from the corpse of Kyr.
You get a pair of lissome leather boots with metal capped toes from the corpse of Kyr.
You get a set of riveted chainmail leggings from the corpse of Kyr.
You get a brightly-colored sash from the corpse of Kyr.
You get an opal adorned steel tulwar from the corpse of Kyr.
You get a silver etched shield from the corpse of Kyr.
You get an ivy bracelet from the corpse of Kyr.
You get a wide leather wristband from the corpse of Kyr.
You get a sturdy pair of full leather gauntlets from the corpse of Kyr.
You get a pair of dyed leather armsleeves from the corpse of Kyr.
a backpack: You can't carry that much weight.
You get a bright red robe from the corpse of Kyr.
You get a tunic of finely-crafted chain from the corpse of Kyr.
You get a pair of golden braids woven into the cloak from the corpse of Kyr.
You get a pair of golden braids woven into the cloak from the corpse of Kyr.
You get a braided leather and silver headband from the corpse of Kyr.
You get an emerald ring from the corpse of Kyr.
You get a jade signet ring from the corpse of Kyr.
You get a mirrored lantern from the corpse of Kyr.

Least this made up for the beat to crit sitting charge earlier, yes warded.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: June 27th, 2012, 11:30 am 
Offline

Joined: January 24th, 2007, 10:57 am
Posts: 729
* R HP:Wounded MV:Strong > The Plains of Altara
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A cunning coyote lurks here, looking suspicious and hungry.
*Riloz* is standing here, riding a bloodstock stallion.
A raven is here flying around.

* R HP:Wounded MV:Strong > [charge H.human]
You struggle to line up your charge...

- = + *
*Riloz* tries to slash you, but you deflect the blow.

* + =
You can't charge a fighting person, you might hit the wrong target!

* R HP:Wounded MV:Strong - Riloz: Wounded >
You try to strike *Riloz*, but he parries successfully.
*Riloz* tries to slash you, but you parry successfully.

* R HP:Wounded MV:Strong - Riloz: Wounded > f
You try to strike *Riloz*, but he deflects the blow.

* R HP:Wounded MV:Strong - Riloz: Wounded >
n
w
z
You panic and attempt to flee!


*Tolveor* has arrived from the south, riding a gray palfrey.


You dodge a bash from *Riloz* who loses his balance and falls!

You flee head over heels.
Plains Near a Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
An antelope blends into the scenery.
The Plains of Altara
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Tolveor* is standing here, riding a gray palfrey.
A cunning coyote lurks here, looking suspicious and hungry.
*Riloz* is sitting here, riding a bloodstock stallion.
A raven is here flying around.
*Tolveor* leaves east riding a gray palfrey.
A raven leaves east.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

* R HP:Wounded MV:Strong > [charge H.human]
You struggle to line up your charge...

- =
*Tolveor* has arrived from the east, riding a gray palfrey.
A raven has arrived from the east.

+ *
*Tolveor* tries to pound you, but you deflect the blow.

* + = -
Chaaaaarrrge!! *Riloz* bleeds profusely as you skewer him with a dark blue
tasseled spear!
*Riloz* is incapacitated and will slowly die, if not aided.

* R HP:Wounded MV:Strong - Tolveor: Hurt > a
*Tolveor* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Tolveor: Hurt > l ' k rol
*Tolveor* pounds your left foot extremely hard.

[0* R HP:Wounded MV:Strong - Tolveor: Hurt > iloz
Ok.

(
* R HP:Wounded MV:Strong - Tolveor: Hurt > f
n
w[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 193 hit points.


* R HP:Wounded MV:Strong - Tolveor: Hurt >
'
'
'
w You strike *Tolveor*'s right leg hard.
*Tolveor* tries to pound you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
*Riloz* lies immobile on the ground, suffering...
*Riloz* is incapacitated and will slowly die, if not aided.
You panic and attempt to flee!


'You flee head over heels.
The Plains of Altara
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A cunning coyote lurks here, looking suspicious and hungry.
Alas, you cannot go that way...

* R HP:Wounded MV:Strong >
'The Plains of Altara
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
*Tolveor* is standing here, riding a gray palfrey.
A cunning coyote lurks here, looking suspicious and hungry.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Riloz* is lying here, incapacitated.


'
* R HP:Wounded MV:Strong > [k riloz]
You strike *Riloz*'s body into bloody fragments!
*Riloz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Riloz*'s death cry.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: June 30th, 2012, 6:03 pm 
Offline

Joined: December 8th, 2006, 9:33 pm
Posts: 650
* R HP:Healthy MV:Full > Overlooking a Steep Depression
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A grey-skinned winged animal is here, being ridden by you.
*Tahla* is standing here, riding a Domani razor.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

* R HP:Healthy MV:Full > w
Alas, you cannot go that way...

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > k human
A Domani razor seems too exhausted to obey *Tahla*'s commands.
You strike *Tahla*'s body hard.

k human
* R HP:Healthy MV:Full - Tahla: Scratched > k human
You do the best you can!

* R HP:Healthy MV:Full - Tahla: Scratched > You do the best you can!

* R HP:Healthy MV:Full - Tahla: Scratched >
*Tahla* tries to pound you, but you deflect the blow.
You strike *Tahla*'s right arm very hard.
Milian narrates 'horse hagged'

* R HP:Healthy MV:Full - Tahla: Scratched > na allw n allw
fl
You narrate 'allw n allw'

s
You panic and attempt to flee!: Scratched >

You flee head over heels.
The Dirt Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A grey-skinned winged animal is here, being ridden by you.
A cute brown deer eyes you nervously.
Alas, you cannot go that way...

* R HP:Healthy MV:Full > change mood berserk
charge h.human
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

w
* R HP:Healthy MV:Full > Charge who?

* R HP:Healthy MV:Full > charge h.human
Overlooking a Steep Depression
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A grey-skinned winged animal is here, being ridden by you.
*Tahla* is standing here, riding a Domani razor.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

You struggle to line up your charge...


You gain a level!
Chaaaaarrrge!! *Tahla* bleeds profusely as you skewer her with a shocklance!
This session you've landed 198 out of 495 charges (40% landed)
*Tahla* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Yet again! Seems like a rerun...
Your blood freezes as you hear *Tahla*'s death cry.

* R HP:Healthy MV:Full > change mood wimpy
change mood wimpy
change mood wimpy


--------------------------------------------------------------



* R HP:Healthy MV:Weary > Following the Road through Gentle Hills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Mhaliah* is standing here, riding a warhorse.
A defender of the skies has arrived from the south.

You line up your charge...

-
A warhorse seems too exhausted to obey *Mhaliah*'s commands.

*
*Mhaliah* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Mhaliah*'s commands.
*Mhaliah* tries to flee, but is too exhausted!


Chaaaaarrrge!! *Mhaliah* bleeds profusely as you skewer him with a shocklance!
This session you've landed 208 out of 516 charges (40% landed)
*Mhaliah* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Mhaliah*'s death cry.

* R HP:Healthy MV:Weary > na rip
You narrate 'rip'

* R HP:Healthy MV:Weary >
Cil narrates 'nice'

* R HP:Healthy MV:Weary >
Milian narrates 'cool'

* R HP:Healthy MV:Weary > na love hagg people clicks
You narrate 'love hagg people clicks'




Versus:


* R HP:Wounded MV:Fresh > A Road at the Forest Edge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A grey-skinned winged animal is here, being ridden by you.
*Edard* is standing here.

* R HP:Wounded MV:Fresh > You strike *Edard*'s body.

* R HP:Wounded MV:Fresh - Edard: Beaten > You do the best you can!

* R HP:Wounded MV:Fresh - Edard: Beaten > You do the best you can!

* R HP:Wounded MV:Fresh - Edard: Beaten >
*Edard* tries to pound you, but you deflect the blow.
You strike *Edard*'s body.

fl
n
* R HP:Wounded MV:Fresh - Edard: Beaten > charge h.human
You panic and attempt to flee!

You flee head over heels.
Road Through a Forest
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A grey-skinned winged animal is here, being ridden by you.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
Entering a Forest
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A grey-skinned winged animal is here, being ridden by you.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Fresh > Charge who?

* R HP:Wounded MV:Fresh > s
w
Road Through a Forest
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A grey-skinned winged animal is here, being ridden by you.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

s
* R HP:Wounded MV:Fresh > Alas, you cannot go that way...

* R HP:Wounded MV:Fresh > charge h.human
A Road at the Forest Edge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A grey-skinned winged animal is here, being ridden by you.
*Edard* is standing here.

You struggle to line up your charge...


Oops. Your lame efforts cause you to miss.
This session you've clumsied 304 out of 511 charges (40% landed)

* R HP:Wounded MV:Fresh - Edard: Beaten > fl
n
charge h.human

*Edard* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Edard: Beaten >
*Edard* tries to pound you, but you parry successfully.

You panic and attempt to flee!d: Beaten >

You flee head over heels.
The Illian Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A grey-skinned winged animal is here, being ridden by you.
A young and strong buck is here, munching some grass.
A Road at the Forest Edge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A grey-skinned winged animal is here, being ridden by you.
*Edard* is standing here.

You struggle to line up your charge...

+
You dodge a bash from *Edard* who loses his balance and falls!


Oops. Your lame efforts cause you to miss.
This session you've clumsied 305 out of 512 charges (40% landed)

* R HP:Wounded MV:Fresh - Edard: Beaten > fl
n
charge h.human

*Edard* tries to pound you, but you deflect the blow.

You panic and attempt to flee!d: Beaten >


You dodge a bash from *Edard* who loses his balance and falls!


The young buck has arrived from the north.

You flee head over heels.
The Illian Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A grey-skinned winged animal is here, being ridden by you.
A young and strong buck is here, munching some grass.
A Road at the Forest Edge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A grey-skinned winged animal is here, being ridden by you.
A young and strong buck is here, munching some grass.
*Edard* is standing here.

You struggle to line up your charge...


Oops. Your lame efforts cause you to miss.
This session you've clumsied 306 out of 513 charges (40% landed)

* R HP:Wounded MV:Fresh - Edard: Beaten >
*Edard* tries to pound you, but you deflect the blow.

* R HP:Wounded MV:Fresh - Edard: Beaten > sa really
fl
n
charge h.human

*Edard* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Edard: Beaten >
*Edard* says 'lols its gona tic'

sh - Edard: Beaten >
*Edard* pounds your left leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Edard* winks suggestively.

You flee head over heels.
Edge of a Forest
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A grey-skinned winged animal is here, being ridden by you.
A handsome stag stands here, ready to run.
You drawl 'really'

* R HP:Battered MV:Fresh > A Road at the Forest Edge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A grey-skinned winged animal is here, being ridden by you.
A young and strong buck is here, munching some grass.
*Edard* is standing here.

* R HP:Battered MV:Fresh > Road Through a Forest
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A grey-skinned winged animal is here, being ridden by you.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Battered MV:Fresh > Charge who?

* R HP:Battered MV:Fresh > s
charge h.human
A Road at the Forest Edge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A grey-skinned winged animal is here, being ridden by you.
A young and strong buck is here, munching some grass.
*Edard* is standing here.
You dodge a bash from *Edard* who loses his balance and falls!
PANIC! You couldn't escape!

* R HP:Battered MV:Fresh - Edard: Beaten > No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Edard: Beaten > fl
s
charge h.human
You panic and attempt to flee!

You flee head over heels.
Road Through a Forest
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A grey-skinned winged animal is here, being ridden by you.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A Road at the Forest Edge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A grey-skinned winged animal is here, being ridden by you.
A young and strong buck is here, munching some grass.
*Edard* is standing here.

You struggle to line up your charge...

*
Your heartbeat calms down more as you feel less panicked.


You dodge a bash from *Edard* who loses his balance and falls!


Oops. Your lame efforts cause you to miss.
This session you've clumsied 307 out of 514 charges (40% landed)

* R HP:Battered MV:Fresh - Edard: Battered > sa lagging so bad
k human
k human
k human
You drawl 'lagging so bad'

Then I meleed.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: July 4th, 2012, 4:21 pm 
Offline

Joined: July 6th, 2008, 7:46 pm
Posts: 107
Caemlyn Road West of Whitebridge
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sheep is here, bleating.
A tired farmer is here.
*Nooro* has arrived from the west, riding a shadow stallion.

* R HP:Battered MV:Tiring > [charge h.dark]
You struggle to line up your charge...
*Nooro* starts barreling down on you, a dark blue tasseled spear aimed at your chest.

-=+**
Suddenly *someone* charges you with something!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
A wooden practice shield has been dropped here. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Tryx of Kandor is resting here.
A kind-faced figure stands here.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: July 21st, 2012, 10:45 pm 
Offline

Joined: June 8th, 2006, 3:20 am
Posts: 55
* R HP:Scratched MV:Weary > It's already closed!
The palisade is opened from the other side.

* R HP:Scratched MV:Weary > j
*Salais* tries to pierce Brodie, but he parries successfully.
Ok.

* R HP:Scratched MV:Weary > It's already closed!

* R HP:Scratched MV:Weary > It's already closed!
*Koy* has arrived from the south.

[charge h.human] eary >
You struggle to line up your charge...


Barsh pounds a Red Eagle guard's right arm into bloody fragments!
A Red Eagle officer blasts Barsh's left leg.
A Red Eagle guard barely cleaves Barsh's head.
A Red Eagle guard barely tickles Barsh's right leg with his cleave.
A Red Eagle guard barely cleaves Barsh's left leg.
*Salais* tries to pierce Brodie, but he deflects the blow.

=
Barsh panics, and attempts to flee!

+
Barsh leaves north riding a gray palfrey.

*
*Salais* opens the palisade.


Chaaaaarrrge!! *Koy* bleeds profusely as you skewer him with a dark blue tasseled spear!
*Koy* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Koy*'s death cry.

* R HP:Scratched MV:Weary >
*Salais* pierces Brodie's body hard.

* R HP:Scratched MV:Weary >
*Salais* avoids being bashed by Brodie who loses his balance and falls!

* R HP:Scratched MV:Weary >
*Salais* tries to pierce Brodie, but he deflects the blow.
A Red Eagle guard joins Salais's fight!
A Red Eagle guard joins a Red Eagle guard's fight!
A Red Eagle guard joins a Red Eagle guard's fight!
A Red Eagle officer joins a Red Eagle guard's fight!

* R HP:Scratched MV:Weary >
Barsh has arrived from the north, riding a gray palfrey.

* R HP:Scratched MV:Weary >
Barsh tries to pound *Theia*, but she parries successfully.

* R HP:Scratched MV:Weary > get all corpse
nar rip koy
*Ranash* has arrived from the east, riding a wild stallion.
Barsh gets a vial filled with a dark red liquid from the corpse of Koy.
Barsh gets a vial filled with a dark red liquid from the corpse of Koy.
Barsh gets a pair of lissome leather boots with metal capped toes from the corpse of Koy.
Barsh gets a pair of thick, gold-plated greaves from the corpse of Koy.
Barsh gets a water skin from the corpse of Koy.
Barsh gets a silver shield badge bearing the arms of Tanchico from the corpse of Koy.
Barsh gets a dagger of green jade from the corpse of Koy.
Barsh gets a silver etched shield from the corpse of Koy.
Barsh gets a ridged steel bracer from the corpse of Koy.
Barsh gets a ridged steel bracer from the corpse of Koy.
Barsh gets a sturdy pair of full leather gauntlets from the corpse of Koy.
Barsh gets a pair of ebony-steel plate vambraces from the corpse of Koy.
Barsh gets a backpack from the corpse of Koy.
Barsh gets a decadent white leather dress with a plunging neckline from the corpse of Koy.
Barsh gets a tunic of finely-crafted chain from the corpse of Koy.
Barsh gets a shimmering chain of gold from the corpse of Koy.
Barsh gets a shimmering chain of gold from the corpse of Koy.
Barsh gets a rimmed round helmet from the corpse of Koy.
Barsh gets an orange coral ring from the corpse of Koy.
Barsh gets an orange coral ring from the corpse of Koy.
Barsh gets an oilstone from the corpse of Koy.
Barsh gets a crystal lightstick from the corpse of Koy.
The corpse of Koy seems to be empty.

And then barsh idles/ld's with the set losing the rings, awesome.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: July 22nd, 2012, 6:36 pm 
Offline

Joined: February 23rd, 2011, 2:27 am
Posts: 707
lag spikes ftw. i alted to pk and couldnt move a room without a freeze so i just rented.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: July 26th, 2012, 9:27 pm 
Offline

Joined: March 12th, 2012, 5:43 pm
Posts: 16
* R HP:Hurt MV:Strong > n
kill seanchan
Coach Stop Along the Old Road
The North Road becomes the Old Road here, as it continues on to Deven Ride.
Although the road is identical in appearence, it has always born the
different name south of the Wagon Bridge. The bridge is just north of you,
and you can cross the Winespring into the village of Emond's Field from there.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A draft horse is here, being ridden by you.
*Lil* is standing here, riding a wild stallion.
A warhorse is here, stamping his feet impatiently.
A bearded coachman stands here, waiting for passengers.

b
* R HP:Hurt MV:Strong > You try to blast *Lil*, but she parries successfully.

[bash ] - Lil: Hurt >

=
*Lil* strikes your head hard.

*
*Lil* panics, and attempts to flee!

kill seanchan
*Lil* leaves north riding a wild stallion.
*Lil* has arrived from the north, riding a wild stallion.

kill seanchan
-
*Lil* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.


As *Lil* avoids your bash, you topple over and fall to the ground!
This session you've missed 202 out of 382 bashes (47% landed)

* R HP:Wounded MV:Strong > kill seanchan

Suddenly *someone* charges you with something!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: July 28th, 2012, 8:41 pm 
Offline

Joined: July 19th, 2008, 4:12 am
Posts: 460
he Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Koresh* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full > n

Lucian has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Full > A Ko'bal trolloc tickles Lucian's body with his pierce.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins a Ko'bal trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
Raspen of Arafel is standing here.
A rat stops following Raspen.
Raspen pierces a rat's left leg into bloody fragments!
A rat is dead! R.I.P.
Your blood freezes as you hear a rat's death cry.

* R HP:Wounded MV:Full > s
1
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lucian the Flame Guard is here, fighting a Ko'bal trolloc, riding a warhorse.
*Koresh* is here, fighting Lucian.
A Ko'bal trolloc is here, fighting Lucian.
A hideous trolloc is here, fighting Lucian.
A hideous trolloc is here, fighting Lucian.
A ramshorned trolloc is here, fighting Lucian.
A ramshorned trolloc is here, fighting Lucian.
A fade is here, fighting Lucian.
Lucian leaves north riding a warhorse.

* R HP:Wounded MV:Full > [charge h.dark]
You struggle to line up your charge...

-=+**+




Chaaaaarrrge!! *Koresh* bleeds profusely as you skewer him with a gold-chased war spear!
This session you've landed 356 out of 636 charges (55% landed)
*Koresh* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Koresh*'s death cry.

* R HP:Wounded MV:Full > nar dead

Raspen pierces a Ko'bal trolloc's body into bloody fragments!

* R HP:Wounded MV:Full >
A Ko'bal trolloc tries to pierce Raspen, but he parries successfully.
A hideous trolloc joins a Ko'bal trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

Raspen tries to pierce a Ko'bal trolloc, but he deflects the blow.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: July 28th, 2012, 9:20 pm 
Offline

Joined: February 23rd, 2011, 2:27 am
Posts: 707
gold chased or die


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: August 4th, 2012, 7:03 pm 
Offline

Joined: February 15th, 2011, 1:21 pm
Posts: 260
starts riding a wild stallion.

* S HP:Healthy MV:Tiring >
Kyra leaves west riding a wild stallion.

* S HP:Healthy MV:Tiring > n
Toman Head Road
The road passes above a campsite to the south, fallen logs and sparse trees
clearly visible. Narrowing as it moves up the hills towards the mainland,
the road matches the color of the scenery almost perfectly. Only tougher
soil distinguishes it from the rest of the dirt.
[ obvious exits: E S W ]
West:
* S HP:Healthy MV:Tiring > w
hide
bac h.human
Toman Head Road
The first thing you notice about this part of the road is a tall tree
standing among the small grasses and brush. The tree looks like a giant
among ants, and it stands there with an air of strength. Being the only
large plant life in sight this tree must have endured alot.
[ obvious exits: E S ]
South: *Rynae* is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.

* S HP:Healthy MV:Tiring > Kyra has arrived from the south, riding a wild stallion.
You attempt to hide yourself.
You silently approach your victim...
-=+
* S HP:Healthy MV:Tiring > Kyra starts barreling down on *Rynae*, a shocklance aimed at her chest.

Tzao bellows 'because there was alot of us sittinga round yelling over narrates and you came thr?'

*
*Rynae* sits down and rests.


Kyra charges *Rynae* with a shocklance, creating a neat display of flying blood.
*Rynae* is dead! R.I.P.
Your blood freezes as you hear *Rynae*'s death cry.

* S HP:Healthy MV:Tiring >
Tzao bellows 'lol'


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: August 4th, 2012, 7:50 pm 
Offline

Joined: April 3rd, 2010, 2:45 am
Posts: 134
Had no real desire to continue this pk session. Hope you all had fun.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: August 4th, 2012, 7:55 pm 
Offline

Joined: February 15th, 2011, 1:21 pm
Posts: 260
Rynae wrote:
Had no real desire to continue this pk session. Hope you all had fun.


i did greatly, if you come falme, expect to be fighting large numbers, its the exact thing we face everytime we go anywhere so its not like im gonna lose any sleep over it


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: August 13th, 2012, 2:34 am 
Offline

Joined: August 13th, 2007, 5:40 am
Posts: 113
I really hope he was zerk here, otherwise it's just disgusting:

n
charge h.weir
* R HP:Healthy MV:Fresh >
Milian narrates ':P'

* R HP:Healthy MV:Fresh > Charge who?

* R HP:Healthy MV:Fresh >
Nikolai narrates 'no worse'

* R HP:Healthy MV:Fresh > Old Road
The Old Road stretches north and south as far as the eye can see. Rumor has it
that the road runs between two villages, but there is no sign of either of
them from here. Hoof marks indicate that beasts of burden have recently passed
this way, probably in rainy weather.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
*Weir* is standing here, riding a warhorse.

* R HP:Healthy MV:Fresh >
*Weir* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.

You line up your charge...>

+
Suddenly *someone* charges you with something!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Ravens


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: August 13th, 2012, 2:35 am 
Offline

Joined: August 13th, 2007, 5:40 am
Posts: 113
s
* R HP:Beaten MV:Winded > Plains off the Road
Span tall grass sways with the force of the wind while brush is rustled by
small rodents going about their business. The grass itself is abnormally
green for this area and woody plants have large amounts of leaves. To the
west a busy road leads towards Falme.
[ obvious exits: N W ]
There are some tracks of a human leaving <<west<<
There are some tracks of a human leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
An enormous gray-skinned beast with ivory tusks blows a shrill cry.
With lovely brown eyes, a baby s'redit frolics here.

kill h.human
* R HP:Beaten MV:Winded > A baby s'redit gives a soft whimper.
You try to lance *Hobbes*, but he parries successfully.

* R HP:Beaten MV:Winded - Hobbes: Beaten > l
Plains off the Road
Span tall grass sways with the force of the wind while brush is rustled by
small rodents going about their business. The grass itself is abnormally
green for this area and woody plants have large amounts of leaves. To the
west a busy road leads towards Falme.
[ obvious exits: N W ]
There are some tracks of a human leaving <<west<<
There are some tracks of a human leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
An enormous gray-skinned beast with ivory tusks blows a shrill cry.
With lovely brown eyes, a baby s'redit frolics here.

* R HP:Beaten MV:Winded - Hobbes: Beaten >
You try to lance *Hobbes*, but he parries successfully.

* R HP:Beaten MV:Winded - Hobbes: Beaten > b
[bash ]

*
*Hobbes* tries to pierce you, but you parry successfully.

*l
+
*Hobbes* panics, and attempts to flee!

Cancelled.
Plains off the Road
Span tall grass sways with the force of the wind while brush is rustled by
small rodents going about their business. The grass itself is abnormally
green for this area and woody plants have large amounts of leaves. To the
west a busy road leads towards Falme.
[ obvious exits: N W ]
There are some tracks of a human leaving <<west<<
There are some tracks of a human leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Hobbes* is here, fighting YOU!
An enormous gray-skinned beast with ivory tusks blows a shrill cry.
With lovely brown eyes, a baby s'redit frolics here.

* R HP:Beaten MV:Winded - Hobbes: Beaten >
*Hobbes* leaves north.

* R HP:Beaten MV:Winded > ss
[search human]

-
*Hobbes* has been revealed.

* R HP:Beaten MV:Winded >
*Hobbes* clumsily approaches you with a sharp, red stone dagger, but you fend off the attack.

* R HP:Beaten MV:Winded - Hobbes: Battered >
You try to lance *Hobbes*, but he parries successfully.

* R HP:Beaten MV:Winded - Hobbes: Battered > a
e
s
[flee ]
You panic and attempt to flee!
Chatrine tells you 'im out of eq, im gonna log off, cya tomorow!'

You flee head over heels.
At the Edge of Toman Head Road
The road fades into the grass like a river's mouth into an ocean here, dirt
Correcting map position after fleeing.
intermixing with grass and brush. To the north and west the Toman Head Road
continues along the edge of the beach. To the east there is a wall of
jagged rocks before the beach below.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness, riding a black stallion.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness, riding a black stallion.
Alas, you cannot go that way...

* R HP:Beaten MV:Winded > mz
Plains off the Road
Span tall grass sways with the force of the wind while brush is rustled by
small rodents going about their business. The grass itself is abnormally
green for this area and woody plants have large amounts of leaves. To the
west a busy road leads towards Falme.
[ obvious exits: N W ]
There are some bloody traces of a human leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Hobbes* is standing here.
An enormous gray-skinned beast with ivory tusks blows a shrill cry.
With lovely brown eyes, a baby s'redit frolics here.

* R HP:Beaten MV:Winded > [change mood berserk]
Mood changed to: Berserk

charge h.human
You struggle to line up your charge...


Chaaaaarrrge!! *Hobbes* bleeds profusely as you skewer him with a partisan bearing the arms of Ghealdan!
This session you've landed 85 out of 162 charges (52% landed)
*Hobbes* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Hobbes*'s death cry.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: August 13th, 2012, 3:11 am 
Offline

Joined: February 5th, 2006, 7:33 am
Posts: 1354
Kyra wrote:
I really hope he was zerk here, otherwise it's just disgusting:

n
charge h.weir
* R HP:Healthy MV:Fresh >
Milian narrates ':P'

* R HP:Healthy MV:Fresh > Charge who?

* R HP:Healthy MV:Fresh >
Nikolai narrates 'no worse'

* R HP:Healthy MV:Fresh > Old Road
The Old Road stretches north and south as far as the eye can see. Rumor has it
that the road runs between two villages, but there is no sign of either of
them from here. Hoof marks indicate that beasts of burden have recently passed
this way, probably in rainy weather.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
*Weir* is standing here, riding a warhorse.

* R HP:Healthy MV:Fresh >
*Weir* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.

You line up your charge...>

+
Suddenly *someone* charges you with something!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Ravens



I was.


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 Post subject: Re: OUCH!Charge Thread!
PostPosted: August 13th, 2012, 10:01 am 
Offline

Joined: March 21st, 2001, 10:32 pm
Posts: 98
Hobbes must have narrated or lagged or something. One round after the missed stab, then the flee-lagged flee, then a wrong direction, then a change mood berserk, then a struggled charge. There's no way the brick stab lag wasn't gone.


Kyra wrote:
s
* R HP:Beaten MV:Winded > Plains off the Road
Span tall grass sways with the force of the wind while brush is rustled by
small rodents going about their business. The grass itself is abnormally
green for this area and woody plants have large amounts of leaves. To the
west a busy road leads towards Falme.
[ obvious exits: N W ]
There are some tracks of a human leaving <<west<<
There are some tracks of a human leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
An enormous gray-skinned beast with ivory tusks blows a shrill cry.
With lovely brown eyes, a baby s'redit frolics here.

kill h.human
* R HP:Beaten MV:Winded > A baby s'redit gives a soft whimper.
You try to lance *Hobbes*, but he parries successfully.

* R HP:Beaten MV:Winded - Hobbes: Beaten > l
Plains off the Road
Span tall grass sways with the force of the wind while brush is rustled by
small rodents going about their business. The grass itself is abnormally
green for this area and woody plants have large amounts of leaves. To the
west a busy road leads towards Falme.
[ obvious exits: N W ]
There are some tracks of a human leaving <<west<<
There are some tracks of a human leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
An enormous gray-skinned beast with ivory tusks blows a shrill cry.
With lovely brown eyes, a baby s'redit frolics here.

* R HP:Beaten MV:Winded - Hobbes: Beaten >
You try to lance *Hobbes*, but he parries successfully.

* R HP:Beaten MV:Winded - Hobbes: Beaten > b
[bash ]

*
*Hobbes* tries to pierce you, but you parry successfully.

*l
+
*Hobbes* panics, and attempts to flee!

Cancelled.
Plains off the Road
Span tall grass sways with the force of the wind while brush is rustled by
small rodents going about their business. The grass itself is abnormally
green for this area and woody plants have large amounts of leaves. To the
west a busy road leads towards Falme.
[ obvious exits: N W ]
There are some tracks of a human leaving <<west<<
There are some tracks of a human leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Hobbes* is here, fighting YOU!
An enormous gray-skinned beast with ivory tusks blows a shrill cry.
With lovely brown eyes, a baby s'redit frolics here.

* R HP:Beaten MV:Winded - Hobbes: Beaten >
*Hobbes* leaves north.

* R HP:Beaten MV:Winded > ss
[search human]

-
*Hobbes* has been revealed.

* R HP:Beaten MV:Winded >
*Hobbes* clumsily approaches you with a sharp, red stone dagger, but you fend off the attack.

* R HP:Beaten MV:Winded - Hobbes: Battered >
You try to lance *Hobbes*, but he parries successfully.

* R HP:Beaten MV:Winded - Hobbes: Battered > a
e
s
[flee ]
You panic and attempt to flee!
Chatrine tells you 'im out of eq, im gonna log off, cya tomorow!'

You flee head over heels.
At the Edge of Toman Head Road
The road fades into the grass like a river's mouth into an ocean here, dirt
Correcting map position after fleeing.
intermixing with grass and brush. To the north and west the Toman Head Road
continues along the edge of the beach. To the east there is a wall of
jagged rocks before the beach below.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness, riding a black stallion.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A conscripted soldier now fights for the Seanchan.
A Seanchan invasion commander evaluates his soldier's readiness, riding a black stallion.
Alas, you cannot go that way...

* R HP:Beaten MV:Winded > mz
Plains off the Road
Span tall grass sways with the force of the wind while brush is rustled by
small rodents going about their business. The grass itself is abnormally
green for this area and woody plants have large amounts of leaves. To the
west a busy road leads towards Falme.
[ obvious exits: N W ]
There are some bloody traces of a human leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Hobbes* is standing here.
An enormous gray-skinned beast with ivory tusks blows a shrill cry.
With lovely brown eyes, a baby s'redit frolics here.

* R HP:Beaten MV:Winded > [change mood berserk]
Mood changed to: Berserk

charge h.human
You struggle to line up your charge...


Chaaaaarrrge!! *Hobbes* bleeds profusely as you skewer him with a partisan bearing the arms of Ghealdan!
This session you've landed 85 out of 162 charges (52% landed)
*Hobbes* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Hobbes*'s death cry.


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