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 Post subject: Crash update #7 - READ ME, IMPORTANT
PostPosted: September 12th, 2011, 12:42 pm 
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Joined: December 10th, 2001, 5:05 pm
Posts: 4323
We've isolated the second crash cause, and it is still tied to the Fade code overall. At this time we're going to be pulling all Fade mobs from the game and replace them with different mobs. Since there are over 350 zones with 100 rooms each, this is going to take an incredible amount of time and effort for us to do this.

Please help us and DO NOT under any circumstances attack a Fade mob, period, end of quote. This is a major bug that affects the stability of the game. We will not be merciful or understanding of any 'oops' excuses.

It would also help us a whole lot if you could defer any complaints, questions, or other items until we're finished with this project. We need to all concentrate on this one thing as a group.

Thanks,

Vivienne


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