Don't wanna let me in? Fine, have it your way

scan w
kill dark
kill dark
*Equitant* is standing here.
* R HP:Battered SP:Full MV:Strong > They aren't here.
* R HP:Battered SP:Full MV:Strong > open doggate
west
They aren't here.
* R HP:Battered SP:Full MV:Strong > kill dark
bash
It's already open!
* R HP:Battered SP:Full MV:Strong > Outside the Dog Gate
# #
# -o- #
# | #
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Equitant* is standing here.
* R HP:Battered SP:Full MV:Strong > You pound *Equitant*'s left arm hard.
* R HP:Battered SP:Full MV:Strong - Equitant: Wounded > -=+*
*Equitant* blasts your body.
*Equitant* closes the DogGate.
*+=- -=
Your bash at *Equitant* sends him sprawling 4/4 ( 100% )
* R HP:Battered SP:Full MV:Strong - Equitant: Wounded > SAIDAR EMBRACED
embrace
channel 'ice spikes' h.dark
You pound *Equitant*'s head.
You feel the flows of saidar coursing through your body.
* R HP:Battered SP:Full MV:Strong - Equitant: Wounded > You begin to weave the appropriate flows...
-=+**+=- -=
Ok.
Spikes of ice form in your hands, but melt a bit as you launch them at *Equitant*.
* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > cal
change mood wimpy
f
You call for the DogGate to be opened.
The DogGate is opened from the other side.
* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > Mood changed to: Wimpy
*Equitant* closes the DogGate.
* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > You panic and attempt to flee!
You flee head over heels.
Nearing Fal Dara
# #
# -o- #
# | #
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Battered SP:Strong MV:Strong > No Connecting Rooms Found
open door
east
east
kill dark
I see no door here.
* R HP:Battered SP:Strong MV:Strong > Outside the Dog Gate
# #
# -o- #
# | #
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Equitant* is standing here.
* R HP:Battered SP:Strong MV:Strong > The DogGate seems to be closed.
* R HP:Battered SP:Strong MV:Strong > You barely pound *Equitant*'s head.
* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > open door
east
I see no door here.
f
* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > *Equitant* barely blasts your body.
You barely pound *Equitant*'s body.
No way! You're fighting for your life!
* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > PANIC! You couldn't escape!
* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > f
east
You panic and attempt to flee!
You flee head over heels.
Coach Stop Outside the Walls of Fal Dara
# | #
# -o #
# #
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A bearded coachman stands here, waiting for passengers.
Alas, you cannot go that way...
No Connecting Rooms Found
east
* R HP:Battered SP:Strong MV:Strong > Alas, you cannot go that way...
* R HP:Battered SP:Strong MV:Strong > north
east
Outside the Dog Gate
# #
# -o- #
# | #
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Equitant* is standing here.
* R HP:Battered SP:Strong MV:Strong > The DogGate seems to be closed.
* R HP:Battered SP:Strong MV:Strong > cal
*Equitant* blasts your right leg.
east
* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > You call for the DogGate to be opened.
The DogGate is opened from the other side.
* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > No way! You're fighting for your life!
f
* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > east
You pound *Equitant*'s body.
* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > north
east
You panic and attempt to flee!
*Equitant* closes the DogGate.
You flee head over heels.
Coach Stop Outside the Walls of Fal Dara
# | #
# -o #
# #
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A bearded coachman stands here, waiting for passengers.
Alas, you cannot go that way...
No Connecting Rooms Found
* R HP:Battered SP:Strong MV:Strong > Outside the Dog Gate
# #
# -o- #
# | #
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Equitant* is standing here.
* R HP:Battered SP:Strong MV:Strong > The DogGate seems to be closed.
cal
* R HP:Battered SP:Strong MV:Strong > north
east
channel 'ice spikes' h.equitant
You call for the DogGate to be opened.
The DogGate is opened from the other side.
*Equitant* closes the DogGate.
east
* R HP:Battered SP:Strong MV:Strong > Alas, you cannot go that way...
* R HP:Battered SP:Strong MV:Strong > The DogGate seems to be closed.
* R HP:Battered SP:Strong MV:Strong > You begin to weave the appropriate flows...
Cancelled.
The DogGate seems to be closed.
*Equitant* blasts your head.
* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > \f
f
Arglebargle, glop-glyf!?!
* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > You pound *Equitant*'s right arm.
*Equitant* barely blasts your body.
You panic and attempt to flee!
west
west
You flee head over heels.
Nearing Fal Dara
# #
# -o- #
# | #
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Approaching Fal Dara
# #
# -o- #
# | #
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
No Connecting Rooms Found
* R HP:Battered SP:Strong MV:Strong > Overlooking A Forest
# #
# -o- #
# | #
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Battered SP:Strong MV:Strong > weath
kill dark
The temperature is about 70 degrees.
The sky is cloudy, and a calm wind comes from the vv SOUTH vv
kill dark
* R HP:Battered SP:Strong MV:Strong > kill dark
kill dark
They aren't here.
kill dark
* R HP:Battered SP:Strong MV:Strong > They aren't here.
* R HP:Battered SP:Strong MV:Strong > look
Preparing to seek out this room on the map.
They aren't here.
* R HP:Battered SP:Strong MV:Strong > kill dark
They aren't here.
* R HP:Battered SP:Strong MV:Strong > kill dark
They aren't here.
* R HP:Battered SP:Strong MV:Strong > kill dark
Overlooking A Forest
The land surrounding this spot is quite different from the lands it
overlooks to the north. Down the cliff north, the lands are forested with
tall trees. However, here the land lazily rolls at a gentle uphill slant
toward the fortress of Fal Dara that lies in the distance to the east.
# #
# -o- #
# | #
kill dark
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Battered SP:Strong MV:Strong >
Matching room found!
[ obvious exits: E S W ]
They aren't here.
* R HP:Battered SP:Strong MV:Strong > They aren't here.
* R HP:Battered SP:Strong MV:Strong > kill dark
They aren't here.
* R HP:Battered SP:Strong MV:Strong > They aren't here.
* R HP:Battered SP:Strong MV:Strong > They aren't here.
* R HP:Battered SP:Strong MV:Strong > east
east
Approaching Fal Dara
# #
# -o- #
# | #
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
east
* R HP:Battered SP:Strong MV:Strong > Nearing Fal Dara
# #
# -o- #
# | #
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Battered SP:Strong MV:Strong > cal
Outside the Dog Gate
# #
# -o- #
# | #
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Equitant* is standing here.
f
* R HP:Battered SP:Strong MV:Strong > You call for the DogGate to be opened.
The DogGate is opened from the other side.
*Equitant* closes the DogGate.
* R HP:Battered SP:Strong MV:Strong > Coach Stop Outside the Walls of Fal Dara
# | #
# -o #
# #
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A bearded coachman stands here, waiting for passengers.
* R HP:Battered SP:Strong MV:Strong > north
cal
open door
east
Outside the Dog Gate
# #
# -o- #
# | #
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Equitant* is standing here.
*Equitant* barely blasts your body.
* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > You call for the DogGate to be opened.
The DogGate is opened from the other side.
*Equitant* closes the DogGate.
* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > You pound *Equitant*'s body.
*Equitant* blasts your left leg.
I see no door here.
* R HP:Beaten SP:Strong MV:Strong - Equitant: Battered > No way! You're fighting for your life!
* R HP:Beaten SP:Strong MV:Strong - Equitant: Battered > f
You panic and attempt to flee!
You flee head over heels.
Coach Stop Outside the Walls of Fal Dara
# | #
# -o #
# #
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A bearded coachman stands here, waiting for passengers.
No Connecting Rooms Found
TICK IN 5 SECONDS.
* R HP:Beaten SP:Strong MV:Strong > open doggate
west
south
I see no doggate here.
* R HP:Beaten SP:Strong MV:Strong > On The Outskirts
# | #
# -o- #
# | #
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten SP:Strong MV:Strong > On The Outskirts
# | #
# -o #
# | #
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten SP:Strong MV:Strong > change mood brave
kill dark
Mood changed to: Brave
kill dark
* R HP:Beaten SP:Strong MV:Strong > kill dark
They aren't here.
* R HP:Beaten SP:Strong MV:Strong > look
Preparing to seek out this room on the map.
They aren't here.
* R HP:Beaten SP:Strong MV:Strong > kill dark
They aren't here.
* R HP:Beaten SP:Strong MV:Strong > kill dark
kill dark
kill dark
kill dark
The night has begun.
Timer now at 62 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.
On The Outskirts
Despite the level ground that runs off to the north and << WEST << the way south
becomes much more hilly and begins to pick up some shrubbery along the
ground. To the east stands a thicket that hinders movement in that
direction.
# | #
# -o #
# | #
Matching room found!
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Battered SP:Strong MV:Strong > They aren't here.
* R HP:Battered SP:Strong MV:Strong > They aren't here.
* R HP:Battered SP:Strong MV:Strong > They aren't here.
* R HP:Battered SP:Strong MV:Strong > They aren't here.
* R HP:Battered SP:Strong MV:Strong > They aren't here.
* R HP:Battered SP:Strong MV:Strong > channel 'change weather' worse
You begin to weave the appropriate flows...
-=+**+=-
You lost control of Saidar!
* R HP:Battered SP:Strong MV:Strong > channel 'change weather' worse
You begin to weave the appropriate flows...
-=+**+=-
Ok.
It starts to rain.
* R HP:Battered SP:Strong MV:Strong > channel 'change weather' worse
You begin to weave the appropriate flows...
-=+**+=-
Ok.
* R HP:Battered SP:Strong MV:Strong > channel 'change weather' worse
You begin to weave the appropriate flows...
-=+**+=-
Ok.
* R HP:Battered SP:Strong MV:Strong > channel 'change weather' worse
You begin to weave the appropriate flows...
-=+**+=-
Ok.
Lightning starts to show in the sky.
* R HP:Battered SP:Strong MV:Strong > north
north
On The Outskirts
# | #
# -o- #
# | #
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
east
* R HP:Battered SP:Strong MV:Strong > kill dark
bash
Nearing Fal Dara
# #
# -o- #
# | #
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Battered SP:Strong MV:Strong > Outside the Dog Gate
# #
# -o- #
# | #
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A volley of arrows is flashing by in flight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Equitant* is standing here.
*Equitant* blasts your right arm hard.
* R HP:Beaten SP:Strong MV:Strong - Equitant: Battered > A volley of arrows arcs through the air.
You do the best you can!
* R HP:Beaten SP:Strong MV:Strong - Equitant: Battered > You pound *Equitant*'s body.
*Equitant* blasts your body.
-
*Equitant* spasms in excruciating pain as he is struck by a volley of arrows.
A volley of arrows disintegrates upon impact.
=+**+=-
*Equitant* panics, and attempts to flee!
-
*Equitant* blasts your body.
*Equitant* leaves vv SOUTH vv
=
They're not here anymore!
* R HP:Beaten SP:Strong MV:Strong > south
kill dark
bash
Coach Stop Outside the Walls of Fal Dara
# | #
# -o #
# #
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Equitant* is standing here.
A bearded coachman stands here, waiting for passengers.
* R HP:Beaten SP:Strong MV:Strong > You pound *Equitant*'s left arm.
* R HP:Beaten SP:Strong MV:Strong - Equitant: Battered > -=+
*Equitant* blasts your body.
**+=- -=
Your bash at *Equitant* sends him sprawling 5/5 ( 100% )
* R HP:Beaten SP:Strong MV:Strong - Equitant: Battered > channel 'call lightning' dark
You pound *Equitant*'s body hard.
You begin to weave the appropriate flows...
-=+**+=channel 'call lightning' dark
-
Ok.
You call lightning from the sky which strikes *Equitant* dead on.
* R HP:Beaten SP:Strong MV:Strong - Equitant: Beaten > You pound *Equitant*'s body.
You begin to weave the appropriate flows...
-=+**+=-
Ok.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your lightning from the sky strikes *Equitant*, dropping his sizzling corpse to the ground.
*Equitant* is dead! R.I.P.
Your blood freezes as you hear *Equitant*'s death cry.