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 Post subject: Re: Ouch that really did HURT!
PostPosted: May 28th, 2011, 12:37 am 
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Joined: December 31st, 2000, 11:39 pm
Posts: 231
I never learned that on some sides you can't make people pay for going berserk as easily as others. Well, all the time. :)


S HP:Hurt MV:Fresh - Zangief: Beaten >
*Zangief* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Fresh - Zangief: Beaten >
Raspen pierces *Trauma*'s body.
*Zangief* hacks your left arm into bloody fragments!
*Fong* slices Ming's body.
*Wardyl* lances Ming's right leg.

* S HP:Wounded MV:Fresh - Zangief: Beaten > narr target 2.shadow, zang beaten

Ming misses a kick at *Fong*'s groin, much to *Fong*'s relief...
Raspen panics, and attempts to flee!

* S HP:Wounded MV:Fresh - Zangief: Beaten >
Raspen avoids being bashed by *Trauma* who loses his balance and falls!

* S HP:Wounded MV:Fresh - Zangief: Beaten >
*Zangief* hacks your left hand into bloody fragments!
Raspen leaves west.

* S HP:Wounded MV:Fresh - Zangief: Beaten >
*Zangief* hacks your body into bloody fragments!
*Wardyl* lances Ming's right leg hard.
Dayair narrates 'spam it!'

cmw
* S HP:Wounded MV:Fresh - Zangief: Beaten > narr zerk

Ming wipes his boots in the face of *Fong*!

* S HP:Wounded MV:Fresh - Zangief: Beaten >
*Fong* sends Ming sprawling with a powerful bash!
Perdue tries to pierce *Wardyl*, but he parries successfully.
*Trauma* tries to slash Perdue, but he deflects the blow.

* S HP:Wounded MV:Fresh - Zangief: Beaten > TICK IN 5 SECONDS.
Perdue pierces *Wardyl*'s body hard.
*Zangief* tries to hack you, but you deflect the blow.
*Fong* slices Ming's right leg hard.
You narrate 'target 2.shadow, zang beaten'

* S HP:Wounded MV:Fresh - Zangief: Beaten > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 177 hit points.

* S HP:Wounded MV:Fresh - Zangief: Beaten > *Trauma* tries to slash Perdue, but he parries successfully.
Perdue pierces *Wardyl*'s left hand.
*Zangief* tries to hack you, but you deflect the blow.
*Fong* slices Ming's left leg hard.
You barely pierce *Zangief*'s body.
You narrate 'zerk'

* S HP:Wounded MV:Fresh - Zangief: Beaten >
*Fong* makes a nice balletstep which plants a foot a mile above Ming's head.

* S HP:Wounded MV:Fresh - Zangief: Beaten >
*Jaster* has arrived from the west, riding a shadow stallion.
*Noikkor* draws a gleaming black longsword from an inky black cloak with a flash of steel.
*Noikkor* wields a gleaming black longsword in a two-handed grip.
*Noikkor* tries to slash Perdue, but he parries successfully.

* S HP:Wounded MV:Fresh - Zangief: Beaten >
*Jaster* slashes Perdue's left arm hard.

* S HP:Wounded MV:Fresh - Zangief: Beaten >
Jaster assumes an offensive striking posture.

* S HP:Wounded MV:Fresh - Zangief: Beaten >
*Trauma* slashes Perdue's right hand very hard.
Perdue tries to pierce *Wardyl*, but he deflects the blow.
*Wardyl* lances Ming's head hard.
You barely pierce *Zangief*'s left leg.

* S HP:Wounded MV:Fresh - Zangief: Beaten >
*Fong* kicks Ming in solar plexus, Ming is rendered breathless!

* S HP:Wounded MV:Fresh - Zangief: Beaten >
You dodge a bash from *Zangief* who loses his balance and falls!

* S HP:Wounded MV:Fresh - Zangief: Beaten >
A Ko'bal trolloc has arrived from the west.

* S HP:Wounded MV:Fresh - Zangief: Beaten >
Perdue panics, and attempts to flee!

* S HP:Wounded MV:Fresh - Zangief: Beaten >
Ming misses a kick at *Fong*'s groin, much to *Fong*'s relief...
Perdue avoids being bashed by *Noikkor* who loses his balance and falls!

* S HP:Wounded MV:Fresh - Zangief: Beaten >
Perdue leaves west.
A Ko'bal trolloc is now a member of *Tyrex*'s group.

* S HP:Wounded MV:Fresh - Zangief: Beaten >
*Tyrex* tries to pierce you, but you parry successfully.

* S HP:Wounded MV:Fresh - Zangief: Beaten >
*Tyrex* tries to pierce you, but you parry successfully.
A Ko'bal trolloc joins Tyrex's fight!
*Wardyl* barely lances Ming's body.
You pierce *Zangief*'s body hard.

* S HP:Wounded MV:Fresh - Zangief: Beaten > narr target two shadow please

*Fong* kicks Ming in solar plexus, Ming is rendered breathless!

* S HP:Wounded MV:Fresh - Zangief: Beaten >
Raspen narrates 'off htat'

* S HP:Wounded MV:Fresh - Zangief: Beaten > *Jaster* throws back his head and cackles with insane glee!
You narrate 'target two shadow please'

* S HP:Wounded MV:Fresh - Zangief: Beaten >
Perdue narrates 'holy crap'

cmw
* S HP:Wounded MV:Fresh - Zangief: Beaten > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 177 hit points.

* S HP:Wounded MV:Fresh - Zangief: Beaten >
Ming panics, and attempts to flee!

* S HP:Wounded MV:Fresh - Zangief: Beaten >
Ming leaves north riding a gray palfrey.
Noikkor assumes an offensive striking posture.

* S HP:Wounded MV:Fresh - Zangief: Beaten >
*Noikkor* clambers to his feet.

* S HP:Wounded MV:Fresh - Zangief: Beaten > look

Atienne narrates 'does he have a heron'

* S HP:Wounded MV:Fresh - Zangief: Beaten > A Ko'bal trolloc tries to crush you, but you dodge the attack.
*Tyrex* pierces your body.
You pierce *Zangief*'s head hard.
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some bloody traces of a myrddraal leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
The corpse of a beaked trolloc is lying here.
A hide pack, fashioned to hang from a belt, collects dust here.
A Ko'bal trolloc is here, fighting YOU!
*Tyrex* is here, fighting YOU!, riding a shadow stallion.
*Jaster* is standing here, riding a shadow stallion. Hello...
*Noikkor* is standing here.
A sickly, skinny deer stands here in a daze.
*Fong* is standing here.
*Zangief* is here, fighting YOU!, riding a shadow stallion.
*Wardyl* is standing here.

* S HP:Wounded MV:Fresh - Zangief: Beaten > f
n
PANIC! You couldn't escape!

* S HP:Wounded MV:Fresh - Zangief: Beaten >
*Zangief* sends you sprawling with a powerful bash!
You panic and attempt to flee!
*Jaster* slashes your right leg into bloody fragments!


*Tyrex* pierces your head into bloody fragments!
*Zangief* hacks your body very hard.

n
n
*Jaster* slashes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

A Ko'bal trolloc crushes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Tyrex* pierces your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

*someone* hacks your right leg into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: May 28th, 2011, 12:52 am 
Offline

Joined: September 18th, 2009, 11:49 pm
Posts: 1045
Vaen wrote:
Atienne narrates 'does he have a heron'


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 Post subject: Re: Ouch that really did HURT!
PostPosted: May 28th, 2011, 1:08 am 
Offline

Joined: June 7th, 2007, 2:16 am
Posts: 234
Pretty insane bashing his 146db or was he armored and that would be 156db?


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 Post subject: Re: Ouch that really did HURT!
PostPosted: May 28th, 2011, 1:43 am 
Offline

Joined: March 31st, 2001, 6:47 pm
Posts: 356
Gregar wrote:
Pretty insane bashing his 146db or was he armored and that would be 156db?



Should it be impossible? He didnt show me missing 98% of the bashes.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: May 28th, 2011, 1:58 am 
Offline

Joined: December 30th, 2003, 3:00 pm
Posts: 846
i had been drinking again, come home and then this happens. this guy was talking so much smack way worse than i ever did. so we do him old school styley.

* R HP:Healthy MV:Fresh > q
They aren't here.

* R HP:Healthy MV:Fresh > q
They aren't here.

* R HP:Healthy MV:Fresh > They aren't here.

* R HP:Healthy MV:Fresh > *Ajimak* has arrived from below, riding a wild stallion.
You pound *Ajimak*'s body.

cmb
* R HP:Healthy MV:Fresh - Ajimak: Wounded > You do the best you can!

l
* R HP:Healthy MV:Fresh - Ajimak: Wounded > o
[chan mood brave]
Mood changed to: Brave
Wimpy reset to: 114 hit points.

* R HP:Healthy MV:Fresh - Ajimak: Wounded > On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving north.
*Ajimak* is here, fighting YOU!, riding a wild stallion.
A bee busily flies from plant to plant.
A gray palfrey prances skittishly nearby, being ridden by you.
Plisken "The Snake" Leandres is standing here, riding a wild stallion.
A long-eared rabbit is here, looking quite sick.
A man wearing an eagle-bearing bandana stands here.

* R HP:Healthy MV:Fresh - Ajimak: Wounded > Plisken tries to slice *Ajimak*, but he parries successfully.
[where ]
Players in your Zone
--------------------
Atienne - On the Old Bridge
Plisken - On the Old Bridge
Briana - Curve in the Road

* R HP:Healthy MV:Fresh - Ajimak: Wounded >
*Ajimak* panics, and attempts to flee!

* R HP:Healthy MV:Fresh - Ajimak: Wounded >
*Ajimak* leaves south riding a wild stallion.

* R HP:Healthy MV:Fresh > sa harr
q
q
q
q
*Ajimak* has arrived from the south, riding a wild stallion.
Plisken leaves south riding a wild stallion.
You follow Plisken.

Before the Old Bridge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
Plisken "The Snake" Leandres is standing here, riding a wild stallion.
A busy bee has arrived from the north.
Briana narrates 'bash aji'
You say 'harr'

* R HP:Healthy MV:Fresh > q
They aren't here.

* R HP:Healthy MV:Fresh > q
Plisken leaves south riding a wild stallion.
You follow Plisken.

Curve at the Base of the Rise
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
Plisken "The Snake" Leandres is standing here, riding a wild stallion.
A busy bee has arrived from the north.
They aren't here.

* R HP:Healthy MV:Fresh > They aren't here.

* R HP:Healthy MV:Fresh > They aren't here.

* R HP:Healthy MV:Fresh > Plisken leaves north riding a wild stallion.
You follow Plisken.

Before the Old Bridge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
Plisken "The Snake" Leandres is standing here, riding a wild stallion.
A busy bee has arrived from the south.
They aren't here.

* R HP:Healthy MV:Fresh > q
Plisken leaves north riding a wild stallion.
You follow Plisken.

On the Old Bridge
[ obvious exits: N S D ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
Plisken "The Snake" Leandres is standing here, riding a wild stallion.
A long-eared rabbit is here, looking quite sick.
A man wearing an eagle-bearing bandana stands here.
A busy bee has arrived from the south.
They aren't here.

* R HP:Healthy MV:Fresh > q

Plisken leaves north riding a wild stallion.
You follow Plisken.

Before the Old Bridge
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
Plisken "The Snake" Leandres is standing here, riding a wild stallion.
A long-eared rabbit is here, looking quite sick.
A busy bee has arrived from the south.

* R HP:Healthy MV:Fresh >
Plisken leaves north riding a wild stallion.
You follow Plisken.

Curve in the Old Road
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
Plisken "The Snake" Leandres is standing here, riding a wild stallion.
*Ajimak* is standing here, riding a wild stallion.
A long-eared rabbit is here, looking quite sick.
A busy bee has arrived from the south.
You pound *Ajimak*'s head into bloody fragments!

* R HP:Healthy MV:Fresh - Ajimak: Battered > Plisken slices *Ajimak*'s body.
You do the best you can!

* R HP:Healthy MV:Fresh - Ajimak: Battered > bq
b
*Ajimak* pierces your body.

* R HP:Scratched MV:Fresh - Ajimak: Battered > Arglebargle, glop-glyf!?!

* R HP:Scratched MV:Fresh - Ajimak: Battered > Plisken barely slices *Ajimak*'s body.
*Ajimak* tickles your body with his pierce.
You pound *Ajimak*'s body very hard.
[bash ]


*Ajimak* panics, and attempts to flee!

-=
*Ajimak* panics, and attempts to flee!

+*
*Ajimak* panics, and attempts to flee!

*
*Ajimak* panics, and attempts to flee!

+
Briana has arrived from the east, riding a wild stallion.

=
*Ajimak* panics, and attempts to flee!

- -
Plisken tickles *Ajimak*'s right foot with his slice.

=
Your bash at *Ajimak* sends him sprawling!

* R HP:Scratched MV:Fresh - Ajimak: Battered > sa haha
You say 'haha'

* R HP:Scratched MV:Fresh - Ajimak: Battered >
Briana unleashes a flurry of icy spikes at *Ajimak*, who is stabbed repeatedly.

* R HP:Scratched MV:Fresh - Ajimak: Beaten >
Briana barely tickles *Ajimak*'s left hand with her strike.
Plisken slices *Ajimak*'s right foot.
You pound *Ajimak*'s body very hard.

* R HP:Scratched MV:Fresh - Ajimak: Critical > cmb

*Ajimak* leaves west riding a wild stallion.

* R HP:Scratched MV:Fresh > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: 114 hit points.

* R HP:Scratched MV:Fresh > q
q
They aren't here.

* R HP:Scratched MV:Fresh > q
q
*Ajimak* has arrived from the west, riding a wild stallion.
Plisken narrates 'pai time'
You pound *Ajimak*'s right arm very hard.
*Ajimak* panics, and attempts to flee!

* R HP:Scratched MV:Fresh - Ajimak: Critical > q
q
Plisken leaves west riding a wild stallion.
You do the best you can!

* R HP:Scratched MV:Fresh - Ajimak: Critical > q
You do the best you can!

* R HP:Scratched MV:Fresh - Ajimak: Critical > Briana leaves west riding a wild stallion.
You do the best you can!

* R HP:Scratched MV:Fresh - Ajimak: Critical > You do the best you can!

q
* R HP:Scratched MV:Fresh - Ajimak: Critical > q
Plisken has arrived from the west, riding a wild stallion.
You do the best you can!

* R HP:Scratched MV:Fresh - Ajimak: Critical > q
You try to pound *Ajimak*, but he parries successfully.
Plisken slices *Ajimak*'s head very hard.
*Ajimak* panics, and attempts to flee!
*Ajimak* leaves east riding a wild stallion.
They aren't here.

q
* R HP:Scratched MV:Fresh > They aren't here.

q
* R HP:Scratched MV:Fresh > q
q
Alayla tells you 'Not at all. You just never sound quite like this. :P'
Briana has arrived from the west, riding a wild stallion.
They aren't here.

* R HP:Scratched MV:Fresh > q
They aren't here.

q
* R HP:Scratched MV:Fresh > q
Plisken leaves east riding a wild stallion.
You follow Plisken.

Curve in the Old Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
Plisken "The Snake" Leandres is standing here, riding a wild stallion.
A busy bee has arrived from the west.
They aren't here.

* R HP:Scratched MV:Fresh > q
q
Briana has arrived from the west, riding a wild stallion.
They aren't here.

* R HP:Scratched MV:Fresh > q
Plisken leaves east riding a wild stallion.
You follow Plisken.

Wide Field
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
Plisken "The Snake" Leandres is standing here, riding a wild stallion.
A gray palfrey prances skittishly nearby.
A busy bee has arrived from the west.
They aren't here.

* R HP:Scratched MV:Fresh > q
They aren't here.

* R HP:Scratched MV:Fresh > q
They aren't here.

q
* R HP:Scratched MV:Fresh > q
Plisken leaves east riding a wild stallion.
You follow Plisken.

Wide Field
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
Plisken "The Snake" Leandres is standing here, riding a wild stallion.
*Ajimak* is standing here, riding a wild stallion.
A cute brown deer eyes you nervously.
A robin is here flying around.
A frog is here, croaking happily.
A robin is here flying around.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
A frog is here, croaking happily.
A robin is here flying around.
A busy bee has arrived from the west.
You pound *Ajimak*'s body hard.
*Ajimak* panics, and attempts to flee!

* R HP:Scratched MV:Fresh - Ajimak: Critical > q
Plisken tickles *Ajimak*'s left foot with his slice.
You do the best you can!

* R HP:Scratched MV:Fresh - Ajimak: Critical > q
Briana has arrived from the west, riding a wild stallion.
You do the best you can!

* R HP:Scratched MV:Fresh - Ajimak: Critical > Plisken slices *Ajimak*'s left leg.
*Ajimak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ajimak*'s death cry.
They aren't here.


Last edited by Atienne on May 28th, 2011, 10:16 am, edited 1 time in total.

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 Profile  
 
 Post subject: Re: Ouch that really did HURT!
PostPosted: May 28th, 2011, 5:02 am 
Offline

Joined: April 25th, 2010, 8:44 am
Posts: 26
Don't wanna let me in? Fine, have it your way ;)

scan w
kill dark
kill dark
*Equitant* is standing here.

* R HP:Battered SP:Full MV:Strong > They aren't here.

* R HP:Battered SP:Full MV:Strong > open doggate
west
They aren't here.

* R HP:Battered SP:Full MV:Strong > kill dark
bash
It's already open!

* R HP:Battered SP:Full MV:Strong > Outside the Dog Gate
# #
# -o- #
# | #

[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Equitant* is standing here.

* R HP:Battered SP:Full MV:Strong > You pound *Equitant*'s left arm hard.

* R HP:Battered SP:Full MV:Strong - Equitant: Wounded > -=+*
*Equitant* blasts your body.
*Equitant* closes the DogGate.

*+=- -=
Your bash at *Equitant* sends him sprawling 4/4 ( 100% )

* R HP:Battered SP:Full MV:Strong - Equitant: Wounded > SAIDAR EMBRACED
embrace
channel 'ice spikes' h.dark
You pound *Equitant*'s head.
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Full MV:Strong - Equitant: Wounded > You begin to weave the appropriate flows...

-=+**+=- -=
Ok.
Spikes of ice form in your hands, but melt a bit as you launch them at *Equitant*.

* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > cal
change mood wimpy
f
You call for the DogGate to be opened.
The DogGate is opened from the other side.

* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > Mood changed to: Wimpy
*Equitant* closes the DogGate.

* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > You panic and attempt to flee!


You flee head over heels.
Nearing Fal Dara
# #
# -o- #
# | #

[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > No Connecting Rooms Found
open door
east
east
kill dark
I see no door here.

* R HP:Battered SP:Strong MV:Strong > Outside the Dog Gate
# #
# -o- #
# | #

[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Equitant* is standing here.

* R HP:Battered SP:Strong MV:Strong > The DogGate seems to be closed.

* R HP:Battered SP:Strong MV:Strong > You barely pound *Equitant*'s head.

* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > open door
east
I see no door here.

f
* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > *Equitant* barely blasts your body.
You barely pound *Equitant*'s body.
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > PANIC! You couldn't escape!

* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > f
east
You panic and attempt to flee!

You flee head over heels.
Coach Stop Outside the Walls of Fal Dara
# | #
# -o #
# #

[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A bearded coachman stands here, waiting for passengers.
Alas, you cannot go that way...

No Connecting Rooms Found
east
* R HP:Battered SP:Strong MV:Strong > Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Strong > north
east
Outside the Dog Gate
# #
# -o- #
# | #

[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Equitant* is standing here.

* R HP:Battered SP:Strong MV:Strong > The DogGate seems to be closed.

* R HP:Battered SP:Strong MV:Strong > cal

*Equitant* blasts your right leg.

east
* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > You call for the DogGate to be opened.
The DogGate is opened from the other side.

* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > No way! You're fighting for your life!

f
* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > east

You pound *Equitant*'s body.

* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > north
east
You panic and attempt to flee!


*Equitant* closes the DogGate.

You flee head over heels.
Coach Stop Outside the Walls of Fal Dara
# | #
# -o #
# #

[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A bearded coachman stands here, waiting for passengers.
Alas, you cannot go that way...

No Connecting Rooms Found
* R HP:Battered SP:Strong MV:Strong > Outside the Dog Gate
# #
# -o- #
# | #

[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Equitant* is standing here.

* R HP:Battered SP:Strong MV:Strong > The DogGate seems to be closed.

cal
* R HP:Battered SP:Strong MV:Strong > north
east
channel 'ice spikes' h.equitant
You call for the DogGate to be opened.
The DogGate is opened from the other side.
*Equitant* closes the DogGate.

east
* R HP:Battered SP:Strong MV:Strong > Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Strong > The DogGate seems to be closed.

* R HP:Battered SP:Strong MV:Strong > You begin to weave the appropriate flows...

Cancelled.
The DogGate seems to be closed.
*Equitant* blasts your head.

* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > \f
f
Arglebargle, glop-glyf!?!

* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > You pound *Equitant*'s right arm.
*Equitant* barely blasts your body.
You panic and attempt to flee!

west
west
You flee head over heels.
Nearing Fal Dara
# #
# -o- #
# | #

[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Approaching Fal Dara
# #
# -o- #
# | #

[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

No Connecting Rooms Found
* R HP:Battered SP:Strong MV:Strong > Overlooking A Forest
# #
# -o- #
# | #

[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > weath
kill dark
The temperature is about 70 degrees.
The sky is cloudy, and a calm wind comes from the vv SOUTH vv

kill dark
* R HP:Battered SP:Strong MV:Strong > kill dark
kill dark
They aren't here.

kill dark
* R HP:Battered SP:Strong MV:Strong > They aren't here.

* R HP:Battered SP:Strong MV:Strong > look
Preparing to seek out this room on the map.
They aren't here.

* R HP:Battered SP:Strong MV:Strong > kill dark
They aren't here.

* R HP:Battered SP:Strong MV:Strong > kill dark
They aren't here.

* R HP:Battered SP:Strong MV:Strong > kill dark
Overlooking A Forest
The land surrounding this spot is quite different from the lands it
overlooks to the north. Down the cliff north, the lands are forested with
tall trees. However, here the land lazily rolls at a gentle uphill slant
toward the fortress of Fal Dara that lies in the distance to the east.
# #
# -o- #
# | #

kill dark
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >
Matching room found!
[ obvious exits: E S W ]
They aren't here.

* R HP:Battered SP:Strong MV:Strong > They aren't here.

* R HP:Battered SP:Strong MV:Strong > kill dark
They aren't here.

* R HP:Battered SP:Strong MV:Strong > They aren't here.

* R HP:Battered SP:Strong MV:Strong > They aren't here.

* R HP:Battered SP:Strong MV:Strong > east
east
Approaching Fal Dara
# #
# -o- #
# | #

[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

east
* R HP:Battered SP:Strong MV:Strong > Nearing Fal Dara
# #
# -o- #
# | #

[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > cal
Outside the Dog Gate
# #
# -o- #
# | #

[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Equitant* is standing here.

f
* R HP:Battered SP:Strong MV:Strong > You call for the DogGate to be opened.
The DogGate is opened from the other side.
*Equitant* closes the DogGate.

* R HP:Battered SP:Strong MV:Strong > Coach Stop Outside the Walls of Fal Dara
# | #
# -o #
# #

[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A bearded coachman stands here, waiting for passengers.

* R HP:Battered SP:Strong MV:Strong > north
cal
open door
east
Outside the Dog Gate
# #
# -o- #
# | #

[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Equitant* is standing here.
*Equitant* barely blasts your body.

* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > You call for the DogGate to be opened.
The DogGate is opened from the other side.
*Equitant* closes the DogGate.

* R HP:Battered SP:Strong MV:Strong - Equitant: Battered > You pound *Equitant*'s body.
*Equitant* blasts your left leg.
I see no door here.

* R HP:Beaten SP:Strong MV:Strong - Equitant: Battered > No way! You're fighting for your life!

* R HP:Beaten SP:Strong MV:Strong - Equitant: Battered > f
You panic and attempt to flee!


You flee head over heels.
Coach Stop Outside the Walls of Fal Dara
# | #
# -o #
# #

[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A bearded coachman stands here, waiting for passengers.

No Connecting Rooms Found
TICK IN 5 SECONDS.
* R HP:Beaten SP:Strong MV:Strong > open doggate
west
south
I see no doggate here.

* R HP:Beaten SP:Strong MV:Strong > On The Outskirts
# | #
# -o- #
# | #

[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Strong > On The Outskirts
# | #
# -o #
# | #

[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Strong > change mood brave
kill dark
Mood changed to: Brave

kill dark
* R HP:Beaten SP:Strong MV:Strong > kill dark
They aren't here.

* R HP:Beaten SP:Strong MV:Strong > look
Preparing to seek out this room on the map.
They aren't here.

* R HP:Beaten SP:Strong MV:Strong > kill dark
They aren't here.

* R HP:Beaten SP:Strong MV:Strong > kill dark
kill dark
kill dark
kill dark

The night has begun.
Timer now at 62 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.

On The Outskirts
Despite the level ground that runs off to the north and << WEST << the way south
becomes much more hilly and begins to pick up some shrubbery along the
ground. To the east stands a thicket that hinders movement in that
direction.
# | #
# -o #
# | #


Matching room found!
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > They aren't here.

* R HP:Battered SP:Strong MV:Strong > They aren't here.

* R HP:Battered SP:Strong MV:Strong > They aren't here.

* R HP:Battered SP:Strong MV:Strong > They aren't here.

* R HP:Battered SP:Strong MV:Strong > They aren't here.

* R HP:Battered SP:Strong MV:Strong > channel 'change weather' worse
You begin to weave the appropriate flows...

-=+**+=-
You lost control of Saidar!

* R HP:Battered SP:Strong MV:Strong > channel 'change weather' worse
You begin to weave the appropriate flows...

-=+**+=-
Ok.
It starts to rain.

* R HP:Battered SP:Strong MV:Strong > channel 'change weather' worse
You begin to weave the appropriate flows...

-=+**+=-
Ok.

* R HP:Battered SP:Strong MV:Strong > channel 'change weather' worse
You begin to weave the appropriate flows...

-=+**+=-
Ok.

* R HP:Battered SP:Strong MV:Strong > channel 'change weather' worse
You begin to weave the appropriate flows...

-=+**+=-
Ok.
Lightning starts to show in the sky.

* R HP:Battered SP:Strong MV:Strong > north
north
On The Outskirts
# | #
# -o- #
# | #

[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

east
* R HP:Battered SP:Strong MV:Strong > kill dark
bash
Nearing Fal Dara
# #
# -o- #
# | #

[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong > Outside the Dog Gate
# #
# -o- #
# | #

[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A volley of arrows is flashing by in flight.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Equitant* is standing here.
*Equitant* blasts your right arm hard.

* R HP:Beaten SP:Strong MV:Strong - Equitant: Battered > A volley of arrows arcs through the air.
You do the best you can!

* R HP:Beaten SP:Strong MV:Strong - Equitant: Battered > You pound *Equitant*'s body.
*Equitant* blasts your body.

-
*Equitant* spasms in excruciating pain as he is struck by a volley of arrows.
A volley of arrows disintegrates upon impact.

=+**+=-
*Equitant* panics, and attempts to flee!

-
*Equitant* blasts your body.
*Equitant* leaves vv SOUTH vv

=
They're not here anymore!

* R HP:Beaten SP:Strong MV:Strong > south
kill dark
bash
Coach Stop Outside the Walls of Fal Dara
# | #
# -o #
# #

[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Equitant* is standing here.
A bearded coachman stands here, waiting for passengers.

* R HP:Beaten SP:Strong MV:Strong > You pound *Equitant*'s left arm.

* R HP:Beaten SP:Strong MV:Strong - Equitant: Battered > -=+
*Equitant* blasts your body.

**+=- -=
Your bash at *Equitant* sends him sprawling 5/5 ( 100% )

* R HP:Beaten SP:Strong MV:Strong - Equitant: Battered > channel 'call lightning' dark
You pound *Equitant*'s body hard.
You begin to weave the appropriate flows...

-=+**+=channel 'call lightning' dark
-
Ok.
You call lightning from the sky which strikes *Equitant* dead on.

* R HP:Beaten SP:Strong MV:Strong - Equitant: Beaten > You pound *Equitant*'s body.
You begin to weave the appropriate flows...

-=+**+=-
Ok.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your lightning from the sky strikes *Equitant*, dropping his sizzling corpse to the ground.
*Equitant* is dead! R.I.P.
Your blood freezes as you hear *Equitant*'s death cry.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: May 28th, 2011, 10:11 am 
Offline

Joined: March 30th, 2010, 1:56 pm
Posts: 26
Sick


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 Post subject: Re: Ouch that really did HURT!
PostPosted: May 28th, 2011, 11:12 am 
Offline

Joined: April 4th, 2011, 5:33 pm
Posts: 111
Quote:
* R HP:Beaten SP:Strong MV:Strong - Equitant: Beaten > You pound *Equitant*'s body.
You begin to weave the appropriate flows...


wow, i love how you even fit in a round of smashing him with your club between calling lightning down.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: May 28th, 2011, 4:21 pm 
Offline

Joined: January 14th, 2011, 11:18 pm
Posts: 446
Yawn. Wish my partner decided to show up at some point. Nfc where he went.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: May 29th, 2011, 7:49 pm 
Offline

Joined: August 16th, 2005, 10:39 pm
Posts: 20
* R HP:Wounded MV:Fresh >
*Ajimak* pierces Shaldier's left leg.
A conscript barely tickles Santino's body with his strike.

* R HP:Wounded MV:Fresh >
*Ajimak* panics, and attempts to flee!

* R HP:Wounded MV:Fresh >
*Ajimak* leaves east riding a warhorse.

* R HP:Wounded MV:Fresh - Yeri: Hurt >
You dodge a bash from *Conan* who loses his balance and falls!

* R HP:Wounded MV:Fresh - Yeri: Hurt >
You slash *Yeri*'s left leg.
Santino blasts a conscript's left foot hard.
A conscript barely tickles Santino's left arm with his strike.
A conscript avoids being bashed by Santino who loses his balance and falls!

* R HP:Wounded MV:Fresh - Yeri: Wounded > na out to alln

Shaldier pounds *Conan*'s right leg hard.

* R HP:Wounded MV:Fresh - Yeri: Wounded > You narrate 'out to alln'

change mood wimpy:Fresh - Yeri: Wounded >

*Conan* pounds Shaldier's left arm hard.
You slash *Yeri*'s body.
*Yeri* tries to blast you, but you parry successfully.
Santino blasts a conscript's body very hard.
A conscript barely tickles Santino's left foot with his strike.
*Yeri* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Yeri: Wounded >
Santino panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Yeri: Wounded >
Santino leaves north riding a gray palfrey.

* R HP:Wounded MV:Fresh - Yeri: Wounded >
Shaldier panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Yeri: Wounded >
Shaldier leaves east riding a gray palfrey.

* R HP:Wounded MV:Fresh - Yeri: Wounded > fl

*Yeri* looks at you.
*Ajimak* pierces your body very hard.

* R HP:Wounded MV:Fresh - Yeri: Wounded > n

*Ajimak* pierces your left hand very hard.
A conscript strikes your right hand.
*Yeri* blasts your right leg into bloody fragments!

* R HP:Battered MV:Fresh - Yeri: Wounded >
Shaldier has arrived from the east, riding a gray palfrey.

* R HP:Battered MV:Fresh - Yeri: Wounded > w

Shaldier leaves north riding a gray palfrey.

* R HP:Battered MV:Fresh - Yeri: Wounded > n

*Conan* pounds your left leg into bloody fragments!
PANIC! You couldn't escape!

* R HP:Beaten MV:Fresh - Yeri: Wounded >
*Conan* pounds your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Beaten MV:Fresh - Yeri: Wounded > fl
e
n
n
*Conan* pounds your right foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A conscript strikes your head hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*someone* pierces your body extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lindroz Treader, Retainer {House Damodred} (Linkless) is resting here.
Lucie the Squad Leader is resting here.
Edard the Enforcer is standing here.
A kind-faced figure stands here.
Mood changed to: Wimpy


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 Post subject: Re: Ouch that really did HURT!
PostPosted: May 30th, 2011, 6:52 am 
Offline

Joined: September 18th, 2009, 11:49 pm
Posts: 1045
[whe ]
Players in your Zone
--------------------
Krul - Atop a Hill

o S HP:Hurt MV:Tiring > h
Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
A soft leather pouch has been discarded here. [3]
A black-feathered vulture circles endlessly looking for carrion.

o
o S HP:Hurt MV:Tiring > A Sandstone Obelisk
[ obvious exits: S ]
The corpse of the brigand trooper is lying here.
A chunk of sandstone lies on the ground.
A soft leather pouch has been discarded here. [3]
A weapon rack stands on the ground here, ready to store weapons.
A black vulture is here flying around.
The brigand trooper crouches here, eyeing you warily.
The brigand trooper crouches here, eyeing you warily.
The brigand trooper crouches here, eyeing you warily.
The brigand sergeant stands here, grinning at you.
The brigand leader lounges here, fingering the scar on his cheek.

* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring >

[ba trooper]
You silently approach your victim...

-
=
+
*

*
+
=
-

*Raspen* has arrived from the south.
-
=
+
*

The brigand trooper makes a strange sound as you place a blackened steel kris in his back!
The brigand trooper is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the brigand trooper's death cry.
The brigand trooper stops following the brigand sergeant.

* S HP:Hurt MV:Tiring > s
l
Atop a Hill
[ obvious exits: N D ]
A soft leather pouch has been discarded here. [3]
A black-feathered vulture circles endlessly looking for carrion.

h
m
o S HP:Hurt MV:Tiring > Atop a Hill
High atop the hill here, the view is breathtaking. Far to the north the
Mountains of Dhoom rise high above a forest that rests in the foothills.
The road can be seen disappearing into the forest canopy to the north and
winding its way to the south. Twin roads encircle the hill providing two
paths to circumnavigate this obstacle on ones journey.
[ obvious exits: N D ]
A soft leather pouch has been discarded here. [3]
A black-feathered vulture circles endlessly looking for carrion.

o S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Tiring > m
[ba h.human]
Backstab who?

o S HP:Hurt MV:Tiring > A black vulture flaps its wings and begins to fly.
[ba h.human]
Backstab who?

o S HP:Hurt MV:Tiring > m
[ba h.human]
Backstab who?

m
o S HP:Hurt MV:Tiring > [ba h.human]
Backstab who?
*Raspen* has arrived from the north.

m
o S HP:Hurt MV:Tiring > n
c
[ba h.human]
You silently approach your victim...

Cancelled.
A Sandstone Obelisk
[ obvious exits: S ]
The corpse of the brigand trooper is lying here. [2]
A chunk of sandstone lies on the ground.
A soft leather pouch has been discarded here. [3]
A weapon rack stands on the ground here, ready to store weapons.
A black vulture is here flying around.
The brigand trooper crouches here, eyeing you warily.
The brigand trooper crouches here, eyeing you warily.
The brigand sergeant stands here, grinning at you.
The brigand leader lounges here, fingering the scar on his cheek.

* S HP:Hurt MV:Tiring > h
[g all.pouch all.corpse]
You get a soft leather pouch from the corpse of the brigand trooper.
There doesn't seem to be a pouch in the corpse of the brigand trooper.

* S HP:Hurt MV:Tiring > o
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring >

[ba trooper]
You silently approach your victim...

-
=
+
*

*
+
=
-

-
=
+
*

The brigand trooper makes a strange sound as you place a blackened steel kris in his back!
The brigand trooper is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the brigand trooper's death cry.
The brigand trooper stops following the brigand sergeant.

* S HP:Hurt MV:Tiring > s

*Raspen* tries to pierce you, but you parry successfully.

* S HP:Hurt MV:Tiring - Raspen: Scratched >
*Raspen* panics, and attempts to flee!

c
* S HP:Hurt MV:Tiring - Raspen: Scratched >
The brigand trooper joins Raspen's fight!
The brigand sergeant joins the brigand trooper's fight!
The brigand leader joins the brigand sergeant's fight!
A black vulture flaps its wings as it comes in to land nearby.

* S HP:Hurt MV:Tiring - Raspen: Scratched > No way! You're fighting for your life!
*Raspen* leaves south.

* S HP:Hurt MV:Tiring - the brigand trooper: Healthy > [g all.pouch all.corpse]
You get a soft leather pouch from the corpse of the brigand trooper.
There doesn't seem to be a pouch in the corpse of the brigand trooper.
There doesn't seem to be a pouch in the corpse of the brigand trooper.

* S HP:Hurt MV:Tiring - the brigand trooper: Healthy >
You pierce the brigand trooper's body very hard.
The brigand leader smites your body.
The brigand sergeant barely tickles your body with his pierce.
The brigand trooper tries to pierce you, but you deflect the blow.

* S HP:Hurt MV:Tiring - the brigand trooper: Scratched > f
d
g

You panic and attempt to flee!

w

The brigand leader smites your right leg.
The brigand sergeant tries to pierce you, but you deflect the blow.
The brigand trooper barely tickles your body with his pierce.

g
You flee head over heels.
Atop a Hill
[ obvious exits: N D ]
A soft leather pouch has been discarded here. [3]
A black vulture is here flying around.
Climbing a Hill
[ obvious exits: W U ]
A soft leather pouch has been discarded here. [3]

o S HP:Wounded MV:Tiring > [whe ]
Players in your Zone
--------------------
Krul - Climbing a Hill

o S HP:Wounded MV:Tiring > i
Before a Cliff's Wall
[ obvious exits: E S W ]
A soft leather pouch has been discarded here.

o S HP:Wounded MV:Winded > [whe ]
Players in your Zone
--------------------
Krul - Before a Cliff's Wall

o S HP:Wounded MV:Winded > You are carrying:
[2] a soft leather pouch
eight gold crowns

o S HP:Wounded MV:Winded > l
Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
A soft leather pouch has been discarded here.

o S HP:Wounded MV:Winded > w
A Makeshift Bridge
[ obvious exits: N E S ]
North: A Shienaran scout blends into the surroundings here.

o S HP:Wounded MV:Winded > x
a
[g all.coin all.pouch]
You get eight gold crowns from a soft leather pouch.
You get eight gold crowns from a soft leather pouch.

o S HP:Wounded MV:Winded > [g all.vial all.pouch]
You can't find any vials in a soft leather pouch.
There doesn't seem to be a vial in a soft leather pouch.

o S HP:Wounded MV:Winded > drop pouch
drop pouch

*Raspen* has arrived from the east.

o S HP:Hurt MV:Winded > You drop a soft leather pouch.

o S HP:Hurt MV:Winded > You drop a soft leather pouch.

o S HP:Hurt MV:Winded > n
A Makeshift Bridge
[ obvious exits: N E S ]
North: An ancient, gnarled tree looms over you.
South: You sense a hidden life form in the area...
A Shienaran scout blends into the surroundings here.

e
* S HP:Hurt MV:Winded > n
n
Before a Cliff's Wall
[ obvious exits: N W ]

e
o S HP:Hurt MV:Winded > A Winding Road
[ obvious exits: N S W ]
North: A black wolf growls loudly, poised to leap.
West: An ancient, gnarled tree looms over you.

o S HP:Hurt MV:Winded > g
A Winding Road
[ obvious exits: E S ]
A black wolf growls loudly, poised to leap.

o S HP:Hurt MV:Winded > A Winding Road
[ obvious exits: E W ]
West: A black wolf growls loudly, poised to leap.

o S HP:Hurt MV:Winded > e
[whe ]
Players in your Zone
--------------------
Krul - A Winding Road

o S HP:Hurt MV:Winded >
Before a Split in the Road
[ obvious exits: N S W ]

o S HP:Hurt MV:Winded > n
Road to Tarwin's Gap
[ obvious exits: N E S ]
A soft leather pouch has been discarded here.

o S HP:Hurt MV:Winded > e
e
e
In a Dark Forest
[ obvious exits: N E W ]

e
o S HP:Hurt MV:Winded > In a Thick Forest
[ obvious exits: N E W ]

o S HP:Hurt MV:Winded > By the Road
[ obvious exits: N E W ]

o S HP:Hurt MV:Winded > Edge of the Forest
[ obvious exits: N W ]
A timber wolf is here, snarling hungrily.

o S HP:Hurt MV:Winded > n
s
Bend in the Road
[ obvious exits: N S W ]
A dirty rock lies here. [2]

be
h
o S HP:Hurt MV:Winded > Edge of the Forest
[ obvious exits: N W ]
A timber wolf is here, snarling hungrily.

o S HP:Hurt MV:Winded > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

o S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

o S HP:Hurt MV:Winded > ba wolf
You silently approach your victim...


-
=
+
*

*
+
=
-

-
=
+
*

A timber wolf makes a strange sound as you place a blackened steel kris in his back!
A timber wolf is stunned, but will probably regain consciousness...

o S HP:Hurt MV:Winded - a timber wolf: Critical > l

y
o S HP:Hurt MV:Winded - a timber wolf: Critical > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
A timber wolf is lying here, stunned

o S HP:Hurt MV:Winded - a timber wolf: Critical > [dia h.human]
No-one by that name here.

o S HP:Hurt MV:Winded - a timber wolf: Critical >
You pierce a timber wolf's left paw into bloody fragments!
A timber wolf is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a timber wolf's death cry.

o S HP:Hurt MV:Winded >

*Raspen* has arrived from the west.

o S HP:Hurt MV:Winded > n

*Raspen* bursts into tears.


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 Profile  
 
 Post subject: Re: Ouch that really did HURT!
PostPosted: May 30th, 2011, 9:02 am 
Offline

Joined: April 4th, 2011, 5:33 pm
Posts: 111
krul, u crazy. did he engage u zerk? he must have been really frustrated you wouldnt stand still haha


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 Profile  
 
 Post subject: Re: Ouch that really did HURT!
PostPosted: May 31st, 2011, 12:25 am 
Offline

Joined: January 21st, 2002, 9:52 am
Posts: 68
Ran out of aboms up north so hit up N spine for horned lizards...

In the Foothills
[ obvious exits: W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a huge mountain lion is lying here.
The corpse of a giant horned lizard is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the west.

* R S HP:Healthy DP:Strong MV:Strong > [k human]
They aren't here.

* R S HP:Healthy DP:Strong MV:Strong > w
s
x
Alongside the Spine of the World
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the east.

* R S HP:Healthy DP:Strong MV:Strong > Some Smaller Hills
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the north.

* R S HP:Healthy DP:Strong MV:Strong > [k human]
They aren't here.

* R S HP:Healthy DP:Strong MV:Strong > w
x
In the Rugged Hills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the east.

* R S HP:Healthy DP:Strong MV:Strong > [k human]
They aren't here.

* R S HP:Healthy DP:Strong MV:Strong > n
n
Alongside the Spine of the World
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.
Darknar has arrived from the south.

n
* R S HP:Healthy DP:Strong MV:Strong > Alongside the Spine of the World
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a giant horned lizard is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the south.

* R S HP:Healthy DP:Strong MV:Strong > Alongside the Spine of the World
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the south.

w
* R S HP:Healthy DP:Strong MV:Strong > n
The Southern End of the Rugged Hills
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the east.

* R S HP:Healthy DP:Strong MV:Strong > Among the Rugged Hills
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A brown sandsnake is lying on the ground, looking for prey.
Darknar has arrived from the south.

* R S HP:Healthy DP:Strong MV:Strong > w
In the Rugged Hills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the east.

n
* R S HP:Healthy DP:Strong MV:Strong > n
Around a Large Hill
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the south.

* R S HP:Healthy DP:Strong MV:Strong > On Top of a Rugged Hill
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the south.

* R S HP:Healthy DP:Strong MV:Strong > n
Deep Among the Rugged Hills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a sandsnake is lying here.
The corpse of a shaggy brown mare is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the south.

* R S HP:Healthy DP:Strong MV:Strong > e
e
Between Two Huge Hills
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the west.

* R S HP:Healthy DP:Strong MV:Strong > Near the Spine of the World
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the west.

* R S HP:Healthy DP:Strong MV:Strong > s
Along the Spine of the World
[ obvious exits: N D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the north.

x
* R S HP:Healthy DP:Strong MV:Strong > [k human]
They aren't here.

d
* R S HP:Healthy DP:Strong MV:Strong > x
Hanging on the Hillside
[ obvious exits: U D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
The corpse of a giant horned lizard is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from above.

* R S HP:Healthy DP:Strong MV:Strong > [k human]
They aren't here.

* R S HP:Healthy DP:Strong MV:Strong > change mood brave
change posture offensive
Mood changed to: Brave
Wimpy reset to: 104 hit points.

* R S HP:Healthy DP:Strong MV:Strong > d
x
Posture changed to: Offensive

* R S HP:Healthy DP:Strong MV:Strong > Near the Foothills
[ obvious exits: E U ]
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from above.

* R S HP:Healthy DP:Strong MV:Strong > [k human]
They aren't here.

* R S HP:Healthy DP:Strong MV:Strong > e
x
bash
In the Foothills
[ obvious exits: W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is visible flying high in the sky.
Darknar has arrived from the west.

* R S HP:Healthy DP:Strong MV:Strong > [k human]
They aren't here.

* R S HP:Healthy DP:Strong MV:Strong > Bash who?

* R S HP:Healthy DP:Strong MV:Strong > w
Near the Foothills
[ obvious exits: E U ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the east.

* R S HP:Healthy DP:Strong MV:Strong > 'wtf
You hiss 'wtf'

where
* R S HP:Healthy DP:Strong MV:Strong > Players in your Zone
--------------------
Darknar - Near the Foothills
Khunark - Near the Foothills

* R S HP:Healthy DP:Strong MV:Strong > u
u
Hanging on the Hillside
[ obvious exits: U D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
The corpse of a giant horned lizard is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from below.

* R S HP:Healthy DP:Strong MV:Strong > Along the Spine of the World
[ obvious exits: N D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from below.

* R S HP:Healthy DP:Strong MV:Strong > n
Near the Spine of the World
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the south.

* R S HP:Healthy DP:Strong MV:Strong > 'I dont have much time at all
You hiss 'I dont have much time at all'

* R S HP:Healthy DP:Strong MV:Strong > sc
You have XXX(XXX) hit, 77(135) dark power and 225(281) movement points.
You have scored 60749772 experience points and 330 quest points.
You need 2750228 exp to level and 270 qp to rank.
You have amassed 1542 Turn points to date.
You have played 81 days and 15 hours (real time).
This ranks you as Khunark the Shaidar [Myrddraal 3] (Level 41).
You are standing.

* R S HP:Healthy DP:Strong MV:Strong > w
w
Between Two Huge Hills
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the east.

* R S HP:Healthy DP:Strong MV:Strong > Darknar nods in agreement.
Deep Among the Rugged Hills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a sandsnake is lying here.
The corpse of a shaggy brown mare is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the east.

* R S HP:Healthy DP:Strong MV:Strong >
The night has begun.
Darknar says 'alright'

o R S HP:Healthy DP:Strong MV:Strong > s
On Top of a Rugged Hill
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the north.

s
o R S HP:Healthy DP:Strong MV:Strong > s
Around a Large Hill
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the north.

o R S HP:Healthy DP:Strong MV:Strong > In the Rugged Hills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the north.

o R S HP:Healthy DP:Strong MV:Strong > t
[track horse]

=
Some obvious fresh tracks of a gray palfrey (ridden) leaving east.
Some obvious fresh tracks of a Domani razor (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a gray palfrey (ridden) leaving west.
Some obvious fresh tracks of a Domani razor (ridden) leaving west.
Some obvious recent tracks of a shadow stallion (ridden) leaving west.

o R S HP:Healthy DP:Strong MV:Strong > change mood brave
change posture offensive
Mood changed to: Brave
Wimpy reset to: 104 hit points.

e
o R S HP:Healthy DP:Strong MV:Strong > x
Posture changed to: Offensive

o R S HP:Healthy DP:Strong MV:Strong > Among the Rugged Hills
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Shura* is here, fighting a sandsnake, riding a Domani razor.
*Taul* is here, fighting a sandsnake, riding a gray palfrey.
A sandsnake is here, fighting Taul.
Darknar has arrived from the west.

* R S HP:Healthy DP:Strong MV:Strong > [k human]
You slash *Shura*'s body.

* R S HP:Healthy DP:Strong MV:Strong - a sandsnake: Battered - Shura: Hurt >
Darknar tries to pound *Taul*, but he deflects the blow.

bash
* R S HP:Healthy DP:Strong MV:Strong - a sandsnake: Battered - Shura: Hurt >
*Taul* pierces a sandsnake's body extremely hard.

= trong MV:Strong - a sandsnake: Battered - Shura: Hurt >
Darknar tries to pound *Taul*, but he parries successfully.
*Shura* pounds a sandsnake's body extremely hard.
A sandsnake hits Taul's body extremely hard.
*Taul* tries to pierce a sandsnake, but it deflects the blow.

=
Your bash at *Shura* sends her sprawling!

* R S HP:Healthy DP:Strong MV:Strong - a sandsnake: Beaten - Shura: Hurt >
You slash *Shura*'s body.
A sandsnake tries to hit Taul, but he parries successfully.
*Taul* pierces a sandsnake's body into bloody fragments!

* R S HP:Healthy DP:Strong MV:Strong - a sandsnake: Beaten - Shura: Hurt >
Darknar sends *Taul* sprawling with a powerful bash!

* R S HP:Healthy DP:Strong MV:Strong - a sandsnake: Beaten - Shura: Hurt >
Darknar pounds *Taul*'s left leg extremely hard.
You slash *Shura*'s left leg hard.
A sandsnake hits Taul's body hard.
Darknar pounds *Taul*'s body into bloody fragments!

* R S HP:Healthy DP:Strong MV:Strong - a sandsnake: Beaten - Shura: Hurt >
Darknar looks at *Taul*.

* R S HP:Healthy DP:Strong MV:Strong - a sandsnake: Beaten - Shura: Hurt >
* R S HP:Healthy DP:Strong MV:Strong - a sandsnake: Beaten - Shura: Hurt >
Darknar pounds *Taul*'s body into bloody fragments!
You slash *Shura*'s body hard.
*Shura* pounds a sandsnake's body very hard.
A sandsnake hits Taul's body.
*Shura* panics, and attempts to flee!

* R S HP:Healthy DP:Strong MV:Strong - a sandsnake: Critical - Shura: Wounded >
*Shura* leaves south riding a Domani razor.

* R S HP:Healthy DP:Strong MV:Strong > bash

Darknar pounds *Taul*'s left leg extremely hard.

* R S HP:Healthy DP:Strong MV:Strong > Bash who?

* R S HP:Healthy DP:Strong MV:Strong > x
x
[k human]
You try to slash *Taul*, but he parries successfully.

* R S HP:Healthy DP:Strong MV:Strong - a sandsnake: Critical - Taul: Battered > [k human]
Ok.

* R S HP:Healthy DP:Strong MV:Strong - a sandsnake: Critical - Taul: Battered >
*Taul* panics, and attempts to flee!

* R S HP:Healthy DP:Strong MV:Strong - a sandsnake: Critical - Taul: Battered > k taul
Ok.

w
* R S HP:Healthy DP:Strong MV:Strong - a sandsnake: Critical - Taul: Battered >
You try to slash *Taul*, but he parries successfully.
A sandsnake tries to hit Taul, but he parries successfully.
*Taul* tries to pierce a sandsnake, but it parries successfully.

* R S HP:Healthy DP:Strong MV:Strong - a sandsnake: Critical - Taul: Battered > k taul

*Taul* panics, and attempts to flee!

* R S HP:Healthy DP:Strong MV:Strong - a sandsnake: Critical - Taul: Battered > No way! You're fighting for your life!

* R S HP:Healthy DP:Strong MV:Strong - a sandsnake: Critical - Taul: Battered > k taul
Ok.
*Taul* leaves west riding a gray palfrey.

k taul
o R S HP:Healthy DP:Strong MV:Strong > w
They aren't here.

o R S HP:Healthy DP:Strong MV:Strong > k taul
They aren't here.

o R S HP:Healthy DP:Strong MV:Strong > In the Rugged Hills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Taul* is standing here, riding a gray palfrey.
Darknar has arrived from the east.

* R S HP:Healthy DP:Strong MV:Strong > Darknar sends *Taul* sprawling with a powerful bash!
You slash *Taul*'s left leg into bloody fragments!

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Battered > k taul
Ok.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Battered > change mood berserk

You slash *Taul*'s body into bloody fragments!
Darknar pounds *Taul*'s left arm into bloody fragments!

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Beaten > x
x
x
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Beaten > [k human]
Ok.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Beaten > x
[k human]
Ok.

x
* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Beaten > [k human]
Ok.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Beaten > You slash *Taul*'s left leg into bloody fragments!
*Taul* panics, and attempts to flee!
[k human]
Ok.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > x
[k human]
Ok.

x
* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > x
[k human]
Ok.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > x
[k human]
Ok.
*Taul* leaves west riding a gray palfrey.

o R S HP:Healthy DP:Strong MV:Strong > [k human]
They aren't here.

o R S HP:Healthy DP:Strong MV:Strong > x
[k human]
They aren't here.

o R S HP:Healthy DP:Strong MV:Strong > w
x
w
x
w
x
[k human]
They aren't here.

o R S HP:Healthy DP:Strong MV:Strong > In the Rugged Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A brown sandsnake is lying on the ground, looking for prey.
Darknar has arrived from the east.
*Taul* has arrived from the west, riding a gray palfrey.

* R S HP:Healthy DP:Strong MV:Strong > Darknar tries to pound *Taul*, but he parries successfully.
[k human]
You slash *Taul*'s right arm into bloody fragments!
*Taul* panics, and attempts to flee!

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > x
No way! You're fighting for your life!

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > x
[k human]
Ok.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > x
No way! You're fighting for your life!

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > [k human]
Ok.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > x
[k human]
Ok.
*Taul* leaves west riding a gray palfrey.

x
o R S HP:Healthy DP:Strong MV:Strong > [k human]
They aren't here.

o R S HP:Healthy DP:Strong MV:Strong > [k human]
They aren't here.

o R S HP:Healthy DP:Strong MV:Strong > w
x
w
x
w
x
[k human]
They aren't here.

o R S HP:Healthy DP:Strong MV:Strong > [k human]
They aren't here.

o R S HP:Healthy DP:Strong MV:Strong > The Beginning of the Farm Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Darknar has arrived from the east.

o R S HP:Healthy DP:Strong MV:Strong > [k human]
They aren't here.

o R S HP:Healthy DP:Strong MV:Strong > On the Old Farmroad
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Taul* is standing here, riding a gray palfrey.
Darknar has arrived from the east.
*Taul* leaves west riding a gray palfrey.

o R S HP:Healthy DP:Strong MV:Strong > w
[k human]
They aren't here.

o R S HP:Healthy DP:Strong MV:Strong > w
Outside a Deserted Farm
[ obvious exits: N E S ]
A soft leather pouch has been discarded here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Taul* is standing here, riding a gray palfrey.
Darknar has arrived from the east.

x
* R S HP:Healthy DP:Strong MV:Strong > x
Darknar tries to pound *Taul*, but he deflects the blow.
[k human]
You try to slash *Taul*, but he parries successfully.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > s
No way! You're fighting for your life!
*Taul* stops riding a gray palfrey.

x
* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > x
No way! You're fighting for your life!

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > [k human]
Ok.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > x
[k human]
Ok.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > x
You slash *Taul*'s body into bloody fragments!
*Taul* panics, and attempts to flee!
Darknar tries to pound *Taul*, but he deflects the blow.
No way! You're fighting for your life!
*Taul* panics, and attempts to flee!

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > [k human]
Ok.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > x
You try to slash *Taul*, but he deflects the blow.
Darknar tries to pound *Taul*, but he deflects the blow.
[k human]
Ok.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > x
[k human]
Ok.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > x
[k human]
Ok.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > [k human]
Ok.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > [k human]
Ok.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > x
[k human]
Ok.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > x
[k human]
Ok.

* R S HP:Healthy DP:Strong MV:Strong - Darknar: Scratched - Taul: Critical > s

*Taul* leaves south.

o R S HP:Healthy DP:Strong MV:Strong > x
[k human]
They aren't here.

o R S HP:Healthy DP:Strong MV:Strong > On the Overgrown Field
[ obvious exits: N ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Taul* is standing here.
A small grasshopper hops from place to place.
Darknar has arrived from the north.

* R S HP:Healthy DP:Strong MV:Strong > s
x
Darknar tries to pound *Taul*, but he parries successfully.
[k human]
You slash *Taul*'s body extremely hard.
*Taul* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Taul*'s death cry.

x
o R S HP:Healthy DP:Strong MV:Strong > Alas, you cannot go that way...

o R S HP:Healthy DP:Strong MV:Strong > [k human]
They aren't here.

o R S HP:Healthy DP:Strong MV:Strong > [k human]
They aren't here.

o R S HP:Healthy DP:Strong MV:Strong > get all corpse
nar TAul RIP
You get a black pair of silver-tooled boots from the corpse of Taul.
You get a pair of earthen colored breeches from the corpse of Taul.
You get a belt with a buckle of cuendillar from the corpse of Taul.
You get a dagger of green jade from the corpse of Taul.
You get a silver etched shield from the corpse of Taul.
You get a jeweled wristcuff from the corpse of Taul.
You get a jeweled wristcuff from the corpse of Taul.
You get a pair of dark gloves from the corpse of Taul.
You get a set of cloth sleeves from the corpse of Taul.
You get an embroidered, cotton shoulder bag from the corpse of Taul.
You get a con bearing the Rising Sun of Cairhien from the corpse of Taul.
You get a bearskin tunic from the corpse of Taul.
You get a shimmering pendant of obsidian from the corpse of Taul.
You get a shimmering pendant of obsidian from the corpse of Taul.
You get a camouflaged hood from the corpse of Taul.
You get a gold ring from the corpse of Taul.
You get a gold ring from the corpse of Taul.
You get an oilstone from the corpse of Taul.
You get a crystal lightstick from the corpse of Taul.

o R S HP:Healthy DP:Strong MV:Strong > You narrate 'TAul RIP'

o R S HP:Healthy DP:Strong MV:Strong > change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 104 hit points.

change mood brave
o R S HP:Healthy DP:Strong MV:Strong > Mood changed to: Brave
Wimpy reset to: 104 hit points.

o R S HP:Healthy DP:Strong MV:Strong > change mood brave
change mood brave
Mood changed to: Brave
Wimpy reset to: 104 hit points.

change mood brave
o R S HP:Healthy DP:Strong MV:Strong > Mood changed to: Brave
Wimpy reset to: 104 hit points.

o R S HP:Healthy DP:Strong MV:Strong > Mood changed to: Brave
Wimpy reset to: 104 hit points.

o R S HP:Healthy DP:Strong MV:Strong > n
Mood changed to: Brave
Wimpy reset to: 104 hit points.

o R S HP:Healthy DP:Strong MV:Strong > Outside a Deserted Farm
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A soft leather pouch has been discarded here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A gray palfrey prances skittishly nearby.
Darknar has arrived from the south.

o R S HP:Healthy DP:Strong MV:Strong > whois taul
Lord Taul the Sun Knight is a level 46 Rising Sun Council human.

A powerful man, tall of stature, with dark hair and eyes and dark skin,
protects a deteriorating nation through games and frivolities. Even though
he holds the power of his country in a tenuous grasp, he is a man to be
reckoned with.

o R S HP:Healthy DP:Strong MV:Strong > xx
Saam narrates 'sick man'
Wardyl narrates 'nice'
[k horse]
You slash a gray palfrey's head into bloody fragments!

o R S HP:Healthy DP:Strong MV:Strong - a gray palfrey: Hurt >
Darknar narrates 'NICE'

o R S HP:Healthy DP:Strong MV:Strong - a gray palfrey: Hurt >
Darknar narrates 'no dagger'

o R S HP:Healthy DP:Strong MV:Strong - a gray palfrey: Hurt >
Tumes narrates 'LOL nice'

o R S HP:Healthy DP:Strong MV:Strong - a gray palfrey: Hurt >
Darknar pounds a gray palfrey's head into bloody fragments!

o R S HP:Healthy DP:Strong MV:Strong - a gray palfrey: Wounded >
Darknar pounds a gray palfrey's right leg extremely hard.
A gray palfrey tries to hit you, but you parry successfully.
You slash a gray palfrey's body into bloody fragments!

x
o R S HP:Healthy DP:Strong MV:Strong - a gray palfrey: Beaten > [k human]
They aren't here.

o R S HP:Healthy DP:Strong MV:Strong - a gray palfrey: Beaten >
Darknar pounds a gray palfrey's right arm extremely hard.

x
o R S HP:Healthy DP:Strong MV:Strong - a gray palfrey: Critical > x
[k human]
They aren't here.

o R S HP:Healthy DP:Strong MV:Strong - a gray palfrey: Critical > [k human]
They aren't here.

o R S HP:Healthy DP:Strong MV:Strong - a gray palfrey: Critical > xx
Darknar pounds a gray palfrey's body into bloody fragments!
A gray palfrey is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a gray palfrey's death cry.
[k horse]
They aren't here.

sc
o R S HP:Healthy DP:Strong MV:Strong > You have XXX(XXX) hit, 91(135) dark power and 230(281) movement points.
You have scored 61266154 experience points and 330 quest points.
You need 2233846 exp to level and 270 qp to rank.
You have amassed 1751 Turn points to date.
You have played 81 days and 15 hours (real time).
This ranks you as Khunark the Shaidar [Myrddraal 3] (Level 41).
You are standing.

l
o R S HP:Healthy DP:Strong MV:Strong > Outside a Deserted Farm
To the north stands a large farmhouse that looks to have been deserted many
years ago. The grey stone walls still look stable but the stone has started
to wither in the wind. There are but few remnants of the oak door leading
into the house. Now the doorway stands like a gaping mouth waiting to
swallow anything that enters. South is a large overgrown field, north is
the farm and east is a road leading into some rugged hills.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
The corpse of a gray palfrey is lying here.
A soft leather pouch has been discarded here. [2]
Darknar the Ramshorned Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Healthy DP:Strong MV:Strong > s
On the Overgrown Field
[ obvious exits: N ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
The corpse of Taul is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A small grasshopper hops from place to place.
Darknar has arrived from the north.

o R S HP:Healthy DP:Strong MV:Strong >
Saam narrates 'post it'

o R S HP:Healthy DP:Strong MV:Strong >
Darknar says 'didnt scalp'

o R S HP:Healthy DP:Strong MV:Strong > rem sword
draw
scalp corpse
scalp 2.corpse
sheath
wield sword
You stop using a gleaming black longsword.

o R S HP:Healthy DP:Strong MV:Strong > You try to quietly draw a dagger from an inky black cloak.

o R S HP:Healthy DP:Strong MV:Strong > You lean over and sever the bloody head from the corpse of Taul.

o R S HP:Healthy DP:Strong MV:Strong > You don't see that here.

o R S HP:Healthy DP:Strong MV:Strong > You sheath a dagger into an inky black cloak.

o R S HP:Healthy DP:Strong MV:Strong > You wield a gleaming black longsword with both hands.

o R S HP:Healthy DP:Strong MV:Strong > view ta
Tumes narrates 'he had the triple blade?'
Darknar grins evilly.

o R S HP:Healthy DP:Strong MV:Strong >
Saam narrates 'no he lost it'

o R S HP:Healthy DP:Strong MV:Strong >
Wardyl narrates 'no lost that a while ago'

o R S HP:Healthy DP:Strong MV:Strong >
Tumes narrates 'ah'

o R S HP:Healthy DP:Strong MV:Strong >
Darknar says 'wootah'

o R S HP:Healthy DP:Strong MV:Strong >
Darknar looks at you.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: May 31st, 2011, 1:21 am 
Offline

Joined: May 21st, 2010, 12:13 am
Posts: 1309
Ewww. That looked like it hurt.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: May 31st, 2011, 1:57 am 
Offline

Joined: March 7th, 2010, 5:00 pm
Posts: 1
Jerani wrote:
* R HP:Wounded MV:Fresh >

* R HP:Battered MV:Fresh - Yeri: Wounded > n

*Conan* pounds your left leg into bloody fragments!
PANIC! You couldn't escape!

* R HP:Beaten MV:Fresh - Yeri: Wounded >
*Conan* pounds your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Beaten MV:Fresh - Yeri: Wounded > fl
e
n
n
*Conan* pounds your right foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A conscript strikes your head hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*someone* pierces your body extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lindroz Treader, Retainer {House Damodred} (Linkless) is resting here.
Lucie the Squad Leader is resting here.
Edard the Enforcer is standing here.
A kind-faced figure stands here.
Mood changed to: Wimpy


Zerk for the win!


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 Post subject: Re: Ouch that really did HURT!
PostPosted: May 31st, 2011, 2:03 am 
Offline

Joined: September 11th, 2003, 4:58 pm
Posts: 244
* R HP:Scratched MV:Full - a sandsnake: Battered >
A sandsnake bites you with razor sharp fangs.
Ouch!
*Darknar* has arrived from the west.

* R HP:Scratched MV:Full - a sandsnake: Battered >
*Khunark* slashes Shura's body.

* R HP:Scratched MV:Full - a sandsnake: Battered > l
You pierce a sandsnake's body extremely hard.
* R HP:Scratched MV:Full - a sandsnake: Battered > Among the Rugged Hills
A harsh dry heat sucks all moisture from anything it touches, leaving
nothing but parched air in its wake. The hills shimmer with hot air, giving
an illusion of undulating light over the ground.
[ obvious exits: S W ]
*Darknar* is here, fighting YOU!
*Khunark* is here, fighting Shura mending a weapon, riding a shadow stallion.
Shura of Tarabon is here, fighting a sandsnake, riding a Domani razor.
A gray palfrey prances skittishly nearby, being ridden by you.
A sandsnake is here, fighting YOU!

* R HP:Scratched MV:Full - a sandsnake: Battered >
*Darknar* tries to pound you, but you parry successfully.
Shura pounds a sandsnake's body extremely hard.
A sandsnake hits your body extremely hard.
You try to pierce a sandsnake, but it deflects the blow.

* R HP:Hurt MV:Full - a sandsnake: Beaten > nar Off <----- Call it.
You narrate 'Off'

* R HP:Hurt MV:Full - a sandsnake: Beaten >
*Khunark* sends Shura sprawling with a powerful bash! <------ Darn, stay till they can flee.

* R HP:Hurt MV:Full - a sandsnake: Beaten > nar Go In

*Khunark* slashes Shura's body.
A sandsnake tries to hit you, but you parry successfully.
You pierce a sandsnake's body into bloody fragments!

* R HP:Hurt MV:Full - a sandsnake: Beaten > You narrate 'Go In' <------ Repeat the call, make sure they got it.

a sandsnake: Beaten >
*Darknar* sends you sprawling with a powerful bash! <--------- Surprise.

* R HP:Hurt MV:Full - a sandsnake: Beaten > tell shura Go <---------- Really make sure they got it.
l

*Darknar* pounds your left leg extremely hard.
*Khunark* slashes Shura's left leg hard.
A sandsnake hits your body hard.
*Darknar* pounds your body into bloody fragments!

* R HP:Wounded MV:Full - a sandsnake: Beaten >
*Darknar* looks at you.

change mood wimpy
* R HP:Wounded MV:Full - a sandsnake: Beaten > notice

*Darknar* pounds your body into bloody fragments!
*Khunark* slashes Shura's body hard.
Shura pounds a sandsnake's body very hard.
A sandsnake hits your body.
Shura panics, and attempts to flee!

* R HP:Wounded MV:Full - a sandsnake: Critical >
Shura leaves south riding a Domani razor.

* R HP:Wounded MV:Full - a sandsnake: Critical >
*Darknar* pounds your left leg extremely hard.

* R HP:Battered MV:Full - a sandsnake: Critical > f <---- Now run.
You tell Shura 'Go'

* R HP:Battered MV:Full - a sandsnake: Critical > Among the Rugged Hills
A harsh dry heat sucks all moisture from anything it touches, leaving
nothing but parched air in its wake. The hills shimmer with hot air, giving
an illusion of undulating light over the ground.
[ obvious exits: S W ]
*Darknar* is here, fighting YOU!
*Khunark* is standing here mending a weapon, riding a shadow stallion.
A gray palfrey prances skittishly nearby, being ridden by you.
A sandsnake is here, fighting YOU!

* R HP:Battered MV:Full - a sandsnake: Critical > *Khunark* tries to slash you, but you parry successfully.
Mood changed to: Wimpy

* R HP:Battered MV:Full - a sandsnake: Critical > You stop paying increased attention to your surroundings.

* R HP:Battered MV:Full - a sandsnake: Critical > PANIC! You couldn't escape! <------- Or not.

* R HP:Battered MV:Full - a sandsnake: Critical > f <----- Try again.

*Khunark* tries to slash you, but you parry successfully.
A sandsnake tries to hit you, but you parry successfully.
You try to pierce a sandsnake, but it parries successfully.

You panic and attempt to flee!ndsnake: Critical >


You flee head over heels. <----------- Sweet! Go Go Go!
In the Rugged Hills
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Full > w <--- Go!
s <--- Go!
s <--- Go!!!!

*Darknar* has arrived from the east.

* R HP:Battered MV:Full > s
e

*Darknar* sends you sprawling with a powerful bash! <---- Wtf!
*Khunark* slashes your left leg into bloody fragments!

* R HP:Battered MV:Full - Darknar: Scratched > s
s
w

*Khunark* slashes your body into bloody fragments!
*Darknar* pounds your left arm into bloody fragments!

f
- Darknar: Scratched >
*Khunark* slashes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
In the Rugged Hills
[ obvious exits: N E S W ]
Failed to correct map position after fleeing.
A gray palfrey prances skittishly nearby, being ridden by you.
The Beginning of the Farm Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full > w
Alas, you cannot go that way...

* R HP:Critical MV:Full > n
Alas, you cannot go that way...

* R HP:Beaten MV:Full > In the Rugged Hills
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Darknar* is standing here.
*Khunark* is standing here mending a weapon, riding a shadow stallion.
A brown sandsnake is lying on the ground, looking for prey.

>
*Darknar* tries to pound you, but you parry successfully.
*Khunark* slashes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

n
You flee head over heels.
The Beginning of the Farm Road
[ obvious exits: E W ]
Failed to correct map position after fleeing.
A gray palfrey prances skittishly nearby, being ridden by you.
Alas, you cannot go that way...

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full > On the Old Farmroad
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full > w
n
n
n
The Beginning of the Farm Road
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full > On the Old Farmroad
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full > *Khunark* has arrived from the east, riding a shadow stallion.
*Darknar* has arrived from the east.
Outside a Deserted Farm
[ obvious exits: N E S ]
A soft leather pouch has been discarded here. [2]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full > You can't ride in there.

* R HP:Critical MV:Full > *Darknar* has arrived from the east.
You can't ride in there.

* R HP:Critical MV:Full > dism
*Darknar* tries to pound you, but you deflect the blow.
*Khunark* tries to slash you, but you parry successfully.
No way! You're fighting for your life!

You stop riding him. ll - Darknar: Scratched >

* HP:Critical MV:Full - Darknar: Scratched > f
e
Cancelled.
*Khunark* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Darknar* tries to pound you, but you deflect the blow.
You panic and attempt to flee!

e
e

*Khunark* tries to slash you, but you deflect the blow.
*Darknar* tries to pound you, but you deflect the blow.

You flee head over heels.
On the Overgrown Field
[ obvious exits: N ]
Failed to correct map position after fleeing.
A small grasshopper hops from place to place.
Alas, you cannot go that way...

* HP:Critical MV:Full > Alas, you cannot go that way...

* HP:Critical MV:Full > *Darknar* has arrived from the north.
Alas, you cannot go that way...

* HP:Critical MV:Full >
*Darknar* tries to pound you, but you parry successfully.
*someone* slashes your body extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

I was bent on making sure Shura lived, ate lag and got unlucky flees. It hurt.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: May 31st, 2011, 9:57 am 
Offline

Joined: November 11th, 2002, 1:30 am
Posts: 26
Told you dodge sucked ;).


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 Post subject: Re: Ouch that really did HURT!
PostPosted: May 31st, 2011, 1:08 pm 
Offline

Joined: March 24th, 2011, 2:41 pm
Posts: 101
Was hitting her patty a while.
Built up some fleelag then decided to walk into bash like chump :P.

*Aurora* tries to pound you, but you parry successfully.


A sergeant tries to slash you, but you parry successfully.
A soldier joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!

You flee head over heels.
Forests of Shienar
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
[k human]
They aren't here.

* HP:Wounded MV:Weary >
e
g
Forests of Shienar
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by Aurora.
*Aurora* is standing here, riding a bloodstock stallion.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A Shienaran sergeant watches for the enemy here.

* HP:Wounded MV:Weary > A sergeant tries to slash you, but you parry successfully.
A sergeant bellows 'JesiK t\o c^vl ^lU@o dm`RoQQ]I HoO j\ZT LAXFVEjv'
[k human]
You do the best you can!

* HP:Wounded MV:Weary - a sergeant: Scratched >
b

You lance a sergeant's body.
A soldier joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
A sergeant slashes your right leg.
*Aurora* sends you sprawling with a powerful bash!

* HP:Wounded MV:Weary - a sergeant: Scratched >
cmw
f

The grizzled veteran barely slashes your right leg.
A soldier slashes your body hard.
A sergeant slashes your body.

* HP:Battered MV:Weary - a sergeant: Scratched >
Your body is pierced by razor sharp ice spikes sent by *Aurora*!

* HP:Beaten MV:Weary - a sergeant: Scratched >
The grizzled veteran slashes your right leg.
A soldier slashes your body hard.
A sergeant slashes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Weary - a sergeant: Scratched > [bash ]

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Weary - a sergeant: Scratched > You panic and attempt to flee!

n

*Aurora* pounds your body.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran tries to slash you, but you deflect the blow.
A soldier slashes your body.
You wish that your wounds would stop BLEEDING so much!

A sergeant slashes your body.
You wish that your wounds would stop BLEEDING so much!

You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Aurora is the last thing you ever see.
You are dead! Sorry...


Ouchh..


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 Post subject: Re: Ouch that really did HURT!
PostPosted: May 31st, 2011, 4:52 pm 
Offline

Joined: March 18th, 2004, 3:59 pm
Posts: 801
On the Long Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A heavy boulder lies here.
A gray palfrey prances skittishly nearby, being ridden by you.
Benjain of Tarabon is standing here, riding a wild stallion.
Konner the Wall Guard is here, fighting Noikkor, riding a wild stallion.
Aurora of Two Rivers is standing here, riding a bloodstock stallion.
Jazmine of Tarabon is here, fighting Noikkor, riding an Illianer steed.
*Noikkor* is here, fighting Konner, riding a shadow stallion.
Madison has arrived from the north, riding a Domani razor.
*Noikkor* panics, and attempts to flee!
*Noikkor* swirls about with a gleaming black longsword, slicing across Jazmine's body.

v
* R HP:Battered MV:Winded > Madison strikes *Noikkor*'s body.
[k dark]
The fighting is too thick and heavy for you to enter the fray!
*Noikkor* leaves south riding a shadow stallion.

* R HP:Battered MV:Winded > [bash ]
Bash who?

* R HP:Battered MV:Winded >
*Zarikk* has arrived from the south.
Konner tries to slash *Zarikk*, but he deflects the blow.

t
* R HP:Battered MV:Winded > v
[k dark]
You try to pierce *Zarikk*, but he parries successfully.

* R HP:Battered MV:Winded - Konner: Hurt - Zarikk: Scratched > Jazmine unleashes a flurry of icy spikes at *Zarikk*, who is stabbed repeatedly.
[bash ]

-
*Zarikk* panics, and attempts to flee!

=
Benjain leaves north riding a wild stallion.

+
*Zarikk* leaves north.

**+=-1
-Cancelled.
[k h.dark]
They aren't here.

n
* R HP:Battered MV:Winded > e
Fal Dara Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
Jazmine has arrived from the south, riding an Illianer steed.
Aurora has arrived from the south, riding a bloodstock stallion.
Madison has arrived from the south, riding a Domani razor.
Konner has arrived from the south, riding a wild stallion.

n
* R HP:Battered MV:Winded > Road Around a Hill
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
*Zarikk* is here, fighting Benjain.
Benjain of Tarabon is here, fighting Zarikk, riding a wild stallion.
Jazmine has arrived from the west, riding an Illianer steed.
Aurora has arrived from the west, riding a bloodstock stallion.
Madison has arrived from the west, riding a Domani razor.
Konner has arrived from the west, riding a wild stallion.

* R HP:Battered MV:Winded >
Konner tries to slash *Zarikk*, but he deflects the blow.
Jazmine tries to pound *Zarikk*, but he dodges the attack.

n
* R HP:Battered MV:Winded > Southward Bend
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
Aurora has arrived from the south, riding a bloodstock stallion.
Madison has arrived from the south, riding a Domani razor.

* R HP:Battered MV:Winded > On a Cliff
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
Aurora has arrived from the south, riding a bloodstock stallion.
Madison has arrived from the south, riding a Domani razor.

* R HP:Battered MV:Winded > s
s
t
v
Southward Bend
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
Aurora has arrived from the north, riding a bloodstock stallion.
Madison has arrived from the north, riding a Domani razor.

* R HP:Battered MV:Winded > Road Around a Hill
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
Konner the Wall Guard is here, fighting Zarikk, riding a wild stallion.
Jazmine of Tarabon is here, fighting Zarikk, riding an Illianer steed.
*Zarikk* is here, fighting Benjain.
Benjain of Tarabon is here, fighting Zarikk, riding a wild stallion.
Aurora has arrived from the north, riding a bloodstock stallion.
Madison has arrived from the north, riding a Domani razor.

* R HP:Battered MV:Winded > [k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Battered MV:Winded > [bash ]
Bash who?

* R HP:Battered MV:Winded >
*Zarikk* leaves north.

n
* R HP:Battered MV:Winded > n
Southward Bend
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
Ack, you lost Jazmine!
Aurora has arrived from the south, riding a bloodstock stallion.
Madison has arrived from the south, riding a Domani razor.
Konner has arrived from the south, riding a wild stallion.
Benjain has arrived from the south, riding a wild stallion.

* R HP:Battered MV:Winded > n
On a Cliff
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
Aurora has arrived from the south, riding a bloodstock stallion.
Madison has arrived from the south, riding a Domani razor.
Konner has arrived from the south, riding a wild stallion.
Benjain has arrived from the south, riding a wild stallion.

* R HP:Battered MV:Winded > e
t
Break in the Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
*Zarikk* is standing here.
A tough Shienaran soldier waits here, riding a dun mare.
Aurora has arrived from the south, riding a bloodstock stallion.
Madison has arrived from the south, riding a Domani razor.
Konner has arrived from the south, riding a wild stallion.
Benjain has arrived from the south, riding a wild stallion.

* R HP:Battered MV:Winded > Benjain lances *Zarikk*'s body very hard.
Konner tries to slash *Zarikk*, but he deflects the blow.
Beginning of a Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
Aurora has arrived from the west, riding a bloodstock stallion.
Ack, you lost Madison!

* R HP:Battered MV:Winded > [k dark]
They aren't here.

* R HP:Battered MV:Winded > w
t
v
Break in the Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
Benjain of Tarabon is here, fighting Zarikk, riding a wild stallion.
Konner the Wall Guard is here, fighting Zarikk, riding a wild stallion.
Madison of Tarabon is standing here, riding a Domani razor.
*Zarikk* is here, fighting Benjain.
A tough Shienaran soldier waits here, riding a dun mare.
Aurora has arrived from the east, riding a bloodstock stallion.

* R HP:Battered MV:Winded > [k dark]
You pierce *Zarikk*'s left foot extremely hard.

* R HP:Battered MV:Winded - Benjain: Healthy - Zarikk: Hurt > [bash ]

-=
Madison releases streaks of Fire at *Zarikk*, who screams in pain.

+
*Zarikk* leaves west.
*Zarikk* has arrived from the west.
Konner tries to slash *Zarikk*, but he deflects the blow.

*
Benjain lances *Zarikk*'s left hand.


Benjain tries to lance *Zarikk*, but he parries successfully.
*Zarikk* tries to slash Konner, but he deflects the blow.
Konner tries to slash *Zarikk*, but he deflects the blow.

*+=
*Zarikk* panics, and attempts to flee!
*Zarikk* swirls about with a gleaming blacksword, slicing across Benjain's body.

- -=
Madison releases streaks of Fire at *Zarikk*, who screams in pain.
The fighting is too thick and heavy for you to enter the fray!

* R HP:Battered MV:Winded >
*Zarikk* leaves south.

* R HP:Battered MV:Winded >
*Zarikk* has arrived from the south.
*Zarikk* panics, and attempts to flee!
Aurora unleashes a flurry of icy spikes at *Zarikk*, who is stabbed repeatedly.

* R HP:Battered MV:Winded >
Aurora tries to pound *Zarikk*, but he parries successfully.
Benjain tries to lance *Zarikk*, but he parries successfully.

* R HP:Battered MV:Winded >
Konner says 'I need food'

t
v
* R HP:Battered MV:Winded >
Konner slashes *Zarikk*'s body hard.

* R HP:Battered MV:Winded >
A wild stallion swishes the flies off its back with its tail.

* R HP:Battered MV:Winded > *Zarikk* leaves west.
*Zarikk* has arrived from the west.
Konner tries to slash *Zarikk*, but he deflects the blow.
[k dark]
Maybe you should get on your feet first?

* R HP:Battered MV:Winded > *Zarikk* panics, and attempts to flee!
Madison releases streaks of Fire at *Zarikk*, who screams in pain.
[bash ]
Maybe you should get on your feet first?

* R HP:Battered MV:Winded >
Benjain tries to lance *Zarikk*, but he deflects the blow.

* R HP:Battered MV:Winded >
*Zarikk* panics, and attempts to flee!

t
v
* R HP:Battered MV:Winded > Benjain lances *Zarikk*'s body hard.
Madison strikes *Zarikk*'s head very hard.
Konner tries to slash *Zarikk*, but he deflects the blow.
[k dark]
Maybe you should get on your feet first?

* R HP:Battered MV:Winded > [bash ]
Maybe you should get on your feet first?

* R HP:Battered MV:Winded > stand
t

Aurora unleashes a flurry of icy spikes at *Zarikk*, who is stabbed repeatedly.

v
* R HP:Battered MV:Winded > You stand up.

* R HP:Battered MV:Winded > [k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Battered MV:Winded > [bash ]
Bash who?

* R HP:Battered MV:Winded >
*Zarikk* leaves west.
*Zarikk* has arrived from the west.

t
* R HP:Battered MV:Winded > Benjain tries to lance *Zarikk*, but he deflects the blow.
[k dark]
You pierce *Zarikk*'s body hard.
*Zarikk* is mortally wounded, and will die soon, if not aided.

* R HP:Battered MV:Winded - Zarikk: Critical >
You pierce *Zarikk*'s left arm into bloody fragments!
*Zarikk* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Zarikk*'s death cry.

* R HP:Battered MV:Winded > t
tac
m
Madison gets a brass hilted general's sword from the corpse of Zarikk.
Madison gets a pair of lissome leather boots with metal capped toes from the corpse of Zarikk.
Madison gets a pair of thick, gold-plated greaves from the corpse of Zarikk.
Madison gets a jewel-encrusted scabbard from the corpse of Zarikk.
Madison gets a belt with a buckle of cuendillar from the corpse of Zarikk.
Madison gets a gleaming blacksword from the corpse of Zarikk.
Madison gets a silver etched shield from the corpse of Zarikk.
Madison gets a ridged steel bracer from the corpse of Zarikk.
Madison gets a ridged steel bracer from the corpse of Zarikk.
Madison gets a sturdy pair of full leather gauntlets from the corpse of Zarikk.
Madison gets a pair of riveted chainmail sleeves from the corpse of Zarikk.
Madison gets a backpack from the corpse of Zarikk.
Madison gets a dust-covered cloak of the whirlwind from the corpse of Zarikk.
Madison gets a tunic of finely-crafted chain from the corpse of Zarikk.
Madison gets an ivory necklace from the corpse of Zarikk.
Madison gets a shimmering chain of gold from the corpse of Zarikk.
Madison gets a rimmed round helmet from the corpse of Zarikk.
Madison gets a jade signet ring from the corpse of Zarikk.
Madison gets a jade signet ring from the corpse of Zarikk.


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 Post subject: Re: Ouch that really did HURT!
PostPosted: June 1st, 2011, 2:11 pm 
Offline

Joined: April 25th, 2010, 8:44 am
Posts: 26
* R HP:Hurt SP:Full MV:Tiring > channel 'call lightning' h.dark
The temperature is about 45 degrees.
The sky is lit by flashes of lightning, and a mild wind comes from the vv SOUTH vv

* R HP:Hurt SP:Full MV:Tiring > Nobody here by that name.

* R HP:Hurt SP:Full MV:Tiring > channel 'call lightning' h.dark
Nobody here by that name.
Orim chats 'exa bookshelf or look bookshelf'

* R HP:Hurt SP:Full MV:Tiring > channel 'call lightning' h.dark
Nobody here by that name.

* R HP:Hurt SP:Full MV:Tiring >
*Kesumi* has arrived from the >> EAST >>

* R HP:Hurt SP:Full MV:Tiring > channel 'call lightning' h.dark
You begin to weave the appropriate flows...

-=+
Benjain has arrived from the ^^ NORTH ^^ riding a gray palfrey.

**
Benjain leaves south riding a gray palfrey.
Chiara has arrived from the >> EAST >> riding a dust-colored gelding.

+
You sense Chiara is channeling saidar.

=-
Ok.
You call lightning from the sky which strikes *Kesumi* dead on.

* R HP:Hurt SP:Strong MV:Tiring - Kesumi: Hurt > channel 'call lightning' h.dark
You begin to weave the appropriate flows...
*Kesumi* panics, and attempts to flee!

-=+
Chiara calls lightning from the sky, striking *Kesumi* dead on.

**
*Kesumi* leaves ^^ NORTH ^^

+=-
Your target is no longer here!

* R HP:Hurt SP:Strong MV:Tiring >
Chiara leaves north riding a dust-colored gelding.

* R HP:Hurt SP:Strong MV:Tiring > north
east
A Road by the Ravine
# #
# o- #
# | #

[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ancient, gnarled tree looms over you.

* R HP:Hurt SP:Strong MV:Tiring > A Winding Road
# | #
# -o #
# | #

[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Chiara of Illian is here, fighting Kesumi, riding a dust-colored gelding.
*Kesumi* is here, fighting Chiara.

* R HP:Hurt SP:Strong MV:Tiring > channel 'call lightning' h.dark
You begin to weave the appropriate flows...


You sense Chiara is channeling saidar.

-=
*Kesumi* panics, and attempts to flee!

+**+=-
Ok.
You call lightning from the sky which strikes *Kesumi* dead on.

* R HP:Hurt SP:Strong MV:Tiring - Chiara: Wounded - Kesumi: Wounded >
*Kesumi* panics, and attempts to flee!
*Kesumi* leaves ^^ NORTH ^^
Chiara calls lightning from the sky, striking *someone* dead on.

* R HP:Hurt SP:Strong MV:Tiring > channel 'call lightning' h.dark
Nobody here by that name.
Chiara leaves north riding a dust-colored gelding.

* R HP:Hurt SP:Strong MV:Tiring >
Barrock chats 'I read dorles comment 3 times and couldnt fathom it:p'

* R HP:Hurt SP:Strong MV:Tiring > channel 'call lightning' h.dark
north
channel 'call lightning' h.dark
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Tiring > east
A Winding Road
# #
# o- #
# | #

[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt SP:Strong MV:Tiring > east
Nobody here by that name.

* R HP:Hurt SP:Strong MV:Tiring > channel 'call lightning' h.dark
A Winding Road
# #
# -o- #
# #

[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt SP:Strong MV:Tiring > Before a Split in the Road
# | #
# -o #
# | #

[ obvious exits: N S W ]
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Chiara of Illian is here, fighting Kesumi, riding a dust-colored gelding.
*Kesumi* is here, fighting Chiara.
*Kesumi* panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Tiring > You begin to weave the appropriate flows...


You sense Chiara is channeling saidar.

-=+
Benjain narrates 'afk commie a sec'

**+=
Elysia speaks from the Light 'If anyone has any game related questions, send a tell please.'

-
Ok.
*Kesumi* panics, and attempts to flee!
*Kesumi* leaves vv SOUTH vv
You call lightning from the sky which strikes *someone* dead on.

* R HP:Hurt SP:Strong MV:Tiring >
Chiara calls lightning from the sky to strike *Kesumi*, dropping his sizzling corpse to the ground.
*Kesumi* is dead! R.I.P.
Your blood freezes as you hear *Kesumi*'s death cry.

channel 'call lightning' h.dark
* R HP:Hurt SP:Strong MV:Tiring > Nobody here by that name.

* R HP:Hurt SP:Strong MV:Tiring > take all corpse
You get a black wool cape embroidered with a swooping hawk from the corpse of Kesumi.
You get a beautifully worked great serpent ring from the corpse of Kesumi.
You get a thin vial of yellow fluid from the corpse of Kesumi.
You get a thin vial of yellow fluid from the corpse of Kesumi.
You get a wealth of gold crowns from the corpse of Kesumi.
You get a copper penny from the corpse of Kesumi.
You get a pair of lissome leather boots with metal capped toes from the corpse of Kesumi.
You get a pair of thick, gold-plated greaves from the corpse of Kesumi.
You get a soft leather pouch from the corpse of Kesumi.
You get a water skin from the corpse of Kesumi.
You get a belt with a buckle of cuendillar from the corpse of Kesumi.
You get a dagger of green jade from the corpse of Kesumi.
You get a silver etched shield from the corpse of Kesumi.
You get an ivy bracelet from the corpse of Kesumi.
You get a jeweled wristcuff from the corpse of Kesumi.
You get a sturdy pair of full leather gauntlets from the corpse of Kesumi.
You get a pair of riveted chainmail sleeves from the corpse of Kesumi.
You get an inky black cloak from the corpse of Kesumi.
You get a shirt of overlapping black scales from the corpse of Kesumi.
You get a shimmering chain of gold from the corpse of Kesumi.
You get a shimmering chain of gold from the corpse of Kesumi.
You get a rimmed round helmet from the corpse of Kesumi.
You get a gold ring delicately carved with ivy from the corpse of Kesumi.
You get a gold ring delicately carved with ivy from the corpse of Kesumi.


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