WoTmud IV Faq

General Game philisophy
1.1 Game philosophy
1.2 The Ground rules
1.3 Switching
1.4 Links of Death

Specific Questions

2.1 It says I need telnet to play, what is that?
2.2 I tried it but I'm totally confused-help!!
2.3 What should I expect to happen if I flame everyone, ignore the rules, or make a general annoyance of myself to other players?
2.4 What do I need to play or try WoTmud IV?
2.5 I have problems connecting or get no response.
2.6 Lots of times I narrate that I need immortal assistance, but no-one answers. Why is that? Don't they care that I need help
2.7 There is no option to "delete" my character. How do I delete it so I can use the name again?  
2.8 Can you change it so I can delete my character at will?  
2.9 Can you make a "safe" levelling area for { low | mid } level { humans | trollocs } ? It's too difficult to level in { insert generic zone area here } for such levels.
2.10 I'm giving up playing here. I keep asking for other players to help me gain experience or equipment, but sometimes no-one even responds, let alone actually helping me.
2.11 The practices/stats/moves/etc that {humans | trollocs | different classes} get are too high/low. They need to be changed.
2.12 The equipment that { low | mid } levels can get isn't as good as the higher level eq, and it costs us money to rent it we don't have.
2.13 I want to help with the mud. What can I do?
2.14 How do I suggest changes or file bug reports?
2.15 Backstab / bash / { insert weave name here } is way too { powerful / weak }
2.16 Can I have a copy of the code for the WoT mud?
2.17 I feel some new game "feature" is wrong, and I { died | lost eq | lost exp } because of it.
2.18 I travelled into a stream, I want to be reimbursed!




Game philosophy
This document contains many statements of "Game Philosophy", followed by a list of the most common issues brought up by our players. Please refer to this document before posting on a mud bulletin board, as the answer may already be here. Game philosophy is how the Implementors of this game choose to run the game. Before we go too deep into this we would like to remind everyone that while you play our game for free, we actually pay a reasonable sum to have an ISP host us. Should you disagree with any of our policies, you are welcome to discuss it with us. If you plan to flame us about philosophical differences, we would probably prefer that you play elsewhere (and you would too)...

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The Ground rules
We have a zero tolerance policy on all abuses, whether intentional or not. This includes, but is not limited to: spamming, hacking, cheating, and whining. The first three are intentional, the last one is a character flaw. :) Occasionally new (usually temporary) rules or clarifications are posted on a "news" bulletin board in the mud. It is the players' responsibility to read the news board at each logon for any updates. Remember to look at the rules faq for all the standard stuff that most muds disallow! We have a NO warning policy on all game changes. This is to reflect an ever changing world, where not everything is pointed out for you, but is for you (or others) to discover, learn, and relate to others (if you so choose). We may, at our discretion, post about changes on the "news board", and usually do, but not always! Simply because a change is made that makes the difference between your character's life or death does not mean such change will be posted. For example, if you were killing beggars in the city streets for the years that the mud has been online, and now suddenly code has been added to the city guards to protect the citizens, and you die as a result, we may (and probably will not) warn you about it. This most obviously applies to "real-world" situations. We, at our discretion, add code to the game to make things more realistic. We won't be adding code to rabbits to pick up arms and defeat you, but we may make add new features to other characters where it makes more sense (ie an Aes Sedai learning a new weave). If you find our choices of code to be poor choices, again, feel free to post about it in a non-inflammatory way. We usually don't arbitrarily change things, but if you think we did, let us know. If you come to mistrust our intentions, as happens on many muds, perhaps it is time to find another mud..

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Switching
Game immortals may 'switch' into game controlled characters for purposes of role-playing, or helping enforce "game philosophies" which are not yet supported in the game code. That means, if Trollocs are running rampant killing newbies in Tar Valon, and the Aes Sedai/Warders code is not sufficiently protecting the city, immortals may switch into them to help rid the city of Trollocs. This is just one example of when this may happen. It is completely up to the immortal at the time, as to how and when to do this. They usually do it for a logical reason. Player characters may be killed during such times. The only limit on immortal 'switching' is that any player involved MUST and WILL be given a reasonable chance at survival, and the switch must not have been for the sole purpose to interfere or otherwise annoy a player. If you die as a result of immortal 'switching' feel absolutely free to plead your case in a post. Remember, if you were a sole trolloc trying to control Tar Valon for two hours by killing all the newbies or gatekeepers, don't expect much sympathy. We try to be fair with our 'switching', and it works for both sides, but if you are one of the many advocates of "I don't want ANY immortal intervention/interference PERIOD!", you are out of luck here. :)

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Links of Death
As everyone knows, the Internet can be a very unstable place. Sometimes the sheer volume of all the internet traffic causes lag, which can stall the commands you send to your character. This can become very frustrating, and may sometimes even cause your character's death! Some players will even cut their own link to the Internet in an attempt to "save" their character. Lots of muds, including WoT, now allow even "linkless" characters to be killed. Linkless characters stay in the game for a number of minutes before being automatically rented. During this time if you don't regain your link, your character is essentially open game without you controlling it. With these facts in mind, the policy for links is that there are no reimbursements of equipment, levels, or anything else if the link between you and the mud is broken for any reason. The reason is this: it affects all players equally, so it is simply unjust reimburse the one and not the other. We cannot always be on, so would not always be able to reimburse you. If you find the lag is bad, or your link unstable, it may not be wise to go invading opposite race cities...! There are also no reimbursements if the mud crashes, and you lose anything you've gained between the last time your character saved and the crash. Should you lose anything you had before the last time you saved, that will indeed be reimbursed.

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General Questions  

Q. It says I need telnet to play, what is that?
A. Telnet is a piece of software that you probably already have but you just don't know it. There are no hidden charges involved - see here for some details.

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Q. I tried it but I'm totally confused-help!!
A. Please read the newbie guide that was written especially for newcomers (known as 'newbies') - also see the 'help' section of our website here.

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Q. What should I expect to happen if I flame everyone, ignore the rules, or make a general annoyance of myself to other players?
A. We hope it never comes to this, but occasionally someone tests the limits of how far they can go to take away from the enjoyment of others on the game. Instances such as this is why this very faq came about. If a player starts getting verbally abusive, whether directly, by posts, or by mudmails, they will be dealt with. If a player breaks the letter or spirit of the game rules, they will also be dealt with. Possible results include character demotion, having a "notell" and "noshout" placed on your character, and even a ban from the game altogether. It is generally not a good idea to flame immortals, lest there come a time when one really needs their help because of a game bug, and none of them will help. If you post problems, the best action is to specify the reason why you think something is a problem, and even offer possible solutions. The odds are we will consider it, and post a reply. If you post something containing "this %@*#&$@! piece of #!*#@ that you added is garbage", it's not very likely we'll take it to heart. ;)

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Q. What do I need to play or try WoTmud IV?
A. You need: - A computer, a telnet client on that computer, and a connection to the internet. You connect your telnet client to wotmud.org 2222. The "wotmud.org" is the address, while "2222" is the port number the mud listens on. Normally a telnet client defaults to connecting to port "23". Try clicking on the telnet button on the left, it should automatically take you to the game. You could also connect from any computer that has a recent version web browser with java support by coming to our web page and clicking the Java hyperlink on the homepage..  

Q. I have problems connecting or get no response.
A. This could be any one of a number of things. Your DNS (Domain Name Server) may be down, the Internet somewhere between you and the mud is down, or the mud itself is down. If you cannot "ping" the mud server (ie ping www.wotmud.org, using ping software), then the mud itself must be down. If you just cannot ping the server altogether, then either your side is incorrectly configured, or the Internet somewhere between you and the mud is down. Usually the best bet here for a Net amateur is to call your ISP (Internet Service Provider) for technical support.

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Q. Lots of times I narrate that I need immortal assistance, but no-one answers. Why is that? Don't they care that I need help
A. Yes we do! Very much so! However we all (generally) have full-time jobs other than this mud. Sometimes none of us may even be on! You can check which immortals are on by typing "who immortal" in the game. Also remember that very often when we are logged on we are furiously busy adding or testing new features to the game. Here is a guide on how to go about getting immortal assistance.
First, verify you really need immortal assistance. This is the key step. There is only one reason you should ever request that an immortal interfere or step into the game on behalf of your character. This is only justified when something is wrong with the game itself that either incorrectly affected your character in some negative way, or physically prevents you from continuing to play.

NB: Immortals are not there to help mortals with information such as "what elements do I need to learn weave x?", "where is the shadowmauler loaded?", "where does the silver medallion load?", "which weapon is better - a claymore or longsword?", etc. These things are left for you to discover, and it is not an immortal's role to help one player gain an advantage that other players do not have.

Please read the rules for more specific on mortal and immortal rules. These rules are not meant to inconvenience anyone, or reduce the enjoyment of the mud. They are meant to level the playing field for all players, regardless of who may be friendly with what immortal, or have an immortal character themselves. The second step is by narrating (use the command "narrate msg", where msg is what you want to say) that you need assistance and why. Please don't just narate "I need an immortal!" with no reason. No-one knows why you need one, or if you really do need one. Narrate something like "I need an immortal, I rented in an inn yesterday but today I when I came back into the game I'm on an island with no boat!!". Clearly you need help and someone should respond quickly (if an immortal is on)!

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Q. There is no option to "delete" my character. How do I delete it so I can use the name again?  
A. Although many players request this, we don't allow it. Each character is auto-deleted if it is not logged in within a certain time period. The time period for low level characters is reasonably short, while for higher level characters it will take a lot longer. As a rough guide, a level 0-10 will autodelete in about 2 weeks, a level 10-20 in about a month and a level 20-30 in about 3 months. Characters above 30 do not delete.

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Q. Can you change it so I can delete my character at will?  
A. Sorry, we have no plans to do so at the moment. People are usually very emotionally attached to names. If they make a character with a certain name, then discover that the character is not -exactly- what they want (stats, etc), they would delete it and create it again. Forcing them to wait at least a few days usually causes people to keep their existing character. Of course the dedicated character hunter can still succeed, it'll just take them longer.

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Q. Can you make a "safe" levelling area for { low | mid } level { humans | trollocs } ? It's too difficult to level in { insert generic zone area here } for such levels.  
A. No, we're not going to. As you may have learned at this point, we're not a hand-holding, "newbie mud school" type of mud. It's rough, tough, and takes patience and perserverance to advance. Our goal is to have real tests of skills here, if you want things to be easier, try a MUSH! :)

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Q. I'm giving up playing here. I keep asking for other players to help me gain experience or equipment, but sometimes no-one even responds, let alone actually helping me.  
A. As all frequent usenet readers know, people respect those who help themselves. If you log on and do nothing but whine that it's impossible to level or do anything, and beg for help ten times, it is very likely you will be ignored. Meanwhile you just sit there getting frustrated and annoy everyone. If instead, you grouped with the five other players of similar level who are on now, or may log on in a few minutes, or even went solo, you could have great adventures.

Hunting solo is often a beneficial experience. If you explore new areas and learn how to maneuver through them, and how to find the treasures in it, it makes you more valuable to other players. It is also certainly more satisfying to the die-hard adventurer to solve puzzles on his own rather than be handed the solution. It is certainly possible to advance by yourself, although it requires patience. Try to meet other players of your own level. If a higher level decides to help, great. If not, don't expect that because you're new that some high level player is obligated to drag you along on a gravy-train experience mission where you do and learn nothing.

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Q. The practices/stats/moves/etc that {humans | trollocs | different classes} get are too high/low. They need to be changed.  
A. This is a known issue which we examine on a daily basis. Certainly post about it if you feel things are out of whack, but keep in mind we've heard it a thousand times before, and it is our number one priority. Also, think twice before posting, as many features are a lot subtler and affect balance in ways that most players simply never imagine. However, we are not averse to commentary, and if people on both sides of the racewar agree on crossrace issues, we tend to take it a lot more seriously.

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Q. The equipment that { low | mid } levels can get isn't as good as the higher level eq, and it costs us money to rent it we don't have.
A. The fact of the matter is that you'll earn better equipment by advancing. There's no reason it should be handed to you, and even if it is, there's no reason you should be able to afford the rent money as easily as someone who has worked hard to advance in levels, and earn the eq. No-one is handed a heron mark blade and a pile of gold coins - we're simply not that sort of place.

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Q. I want to help with the mud. What can I do?
A. Great! Ok, what -can- you do? Are you a qualified graphic artist? Can you do 3D renderings / landscapes for our web pages, or our new web-interface? Are you a good writer? If so, would you want to build a zone of your own and have it added to the game? Sorry, but we don't accept any C coders for the mud itself. Although numerous people submitted code for specific mobs or locations in the past, we found we had to spend extra time debugging some of that code - time we don't really have for our own code sometimes!

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Q. How do I suggest changes or file bug reports?  
A. Just post on any bulletin board you find. The immortals read all of them.

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Q. Backstab / bash / { insert weave name here } is way too { powerful / weak }  
A. Unless you do a statistically significant test of the success vs failure rate on -similar or the same- opponent, please don't even bother posting. Every now and then we have a thief telling us backstab does too little damage. Someone else will post the next day how they were backstabbed to death and that it's too powerful. If one day you log on and don't seem to succeed against your assorted enemies, the odds are that nothing has changed unless we've posted it. You're just not having good luck that day. If however, you try some number of attempts that we would consider significant, or targets that should be easy, DO let us know. DON'T post if you failed your backstab on the shadowmauler twice in a row (Omigod!).

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Q. Can I have a copy of the code for WoTmud?
A. Sorry, no... The original Circlemud and DIKUmud skeletons are available for free download on the Internet. We've spent years fixing, altering, and adding new features to those skeletons, such that we don't want to publish them and have John Q. Public put up a WoT clone.

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Q. I feel some new game "feature" is wrong, and I { died | lost eq | lost exp } because of it.
A. If the "feature" is operating as designed, there are no grounds for reimbursement. If it is operating differently, then we will reimburse you. Remember that just because you've gone to zone X, or killed mob Y, one hundred times previously, that does *not* mean it will be the same way the next time you try. We actively change zones, rooms, mobile behaviors, etc. Think about it this way: if you've been killing a pig in a farmer's yard for the last two m
onths, don't expect the pig to suddenly be slashing you with a longsword or channeling The One Power at you. Do however, expect that maybe one day the farmer will be coded to come out and protect his pig. Everything is scaled based on the actions involved. Remember, no warnings!

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Q. I travelled into a stream, I want to be reimbursed!
A. Sorry, travel is not a riskless way to get from A to B. The possibility of travelling into a stream is perfectly consistent with the mud world, and there are no reimburses for this.

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